GameStateManager.java 1.4 KB

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  1. package control;
  2. import java.awt.Color;
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import model.SongHandler;
  6. import model.gameState.GameOverState;
  7. import model.gameState.GameState;
  8. import model.gameState.MenuState;
  9. import model.gameState.PlayState;
  10. import model.gameState.TitleState;
  11. import control.button.Button;
  12. import control.button.ButtonHandler;
  13. public class GameStateManager {
  14. private List<GameState> gamestates;
  15. public GameState currentState;
  16. private int index = 0;
  17. public int fps;
  18. public enum State {
  19. TITLE_STATE,
  20. MENU_STATE,
  21. PLAY_STATE,
  22. GAMEOVER_STATE
  23. }
  24. public GameStateManager(SongHandler sh){
  25. gamestates = new ArrayList<GameState>();
  26. gamestates.add(new TitleState(this, sh));
  27. gamestates.add(new MenuState(this, sh));
  28. gamestates.add(new PlayState(this, sh));
  29. gamestates.add(new GameOverState(this, sh));
  30. setState(State.TITLE_STATE);
  31. }
  32. public void setState(State st)
  33. {
  34. currentState = gamestates.get(st.ordinal());
  35. init();
  36. }
  37. public void next() {
  38. index++;
  39. index %= gamestates.size();
  40. currentState = gamestates.get(index);
  41. init();
  42. }
  43. public void update(float factor){
  44. currentState.update(factor);
  45. fps = (int) (60/(factor/10));
  46. }
  47. public void init()
  48. {
  49. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  50. Button b = ButtonHandler.getButton(i);
  51. b.setColor(Color.BLACK);
  52. }
  53. currentState.init();
  54. }
  55. }