PlayState.java 4.5 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.geom.Line2D;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.ArrayList;
  8. import java.util.Iterator;
  9. import java.util.List;
  10. import model.GameModel;
  11. import model.SongHandler;
  12. import model.drawObjects.Bullet;
  13. import model.drawObjects.Enemy;
  14. import model.drawObjects.Player;
  15. import model.objects.InfoPanel;
  16. import model.objects.PlayArea;
  17. import control.GameStateManager;
  18. import control.button.ButtonEvent;
  19. import control.joystick.JoystickEvent;
  20. public class PlayState extends GameState{
  21. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  22. private PlayArea area;
  23. private InfoPanel infoPanel;
  24. private Player player;
  25. private List<Enemy> enemys;
  26. private List<Bullet> bullets;
  27. private Iterator<Enemy> enemyIterator;
  28. private Iterator<Bullet> bulletIterator;
  29. public static int currentScore = 0;
  30. public static int lifePoints = 100;
  31. public PlayState(GameStateManager gsm, SongHandler sh) {
  32. super(gsm, sh);
  33. area = new PlayArea((int) borderRect.getX(),1024,1024,100);
  34. infoPanel = new InfoPanel(0, 0);
  35. enemys = new ArrayList<Enemy>();
  36. bullets =new ArrayList<Bullet>();
  37. player = new Player(1280-1024+1024/2, 1024/2);
  38. for(int i = 0; i < 8; i++){
  39. Line2D line = area.getLine(i);
  40. addEnemy(line, Color.RED, 200);
  41. }
  42. }
  43. @Override
  44. public void init() {
  45. }
  46. @Override
  47. public void update() {
  48. player.update();
  49. bulletIterator = bullets.iterator();
  50. while(bulletIterator.hasNext()){
  51. Bullet b = bulletIterator.next();
  52. //als de bullet de border raakt verwijder hem, anders update je hem
  53. if(!borderRect.intersectsLine(b.getBullet())){
  54. bulletIterator.remove();
  55. break;
  56. }else{
  57. b.update();
  58. }
  59. }
  60. enemyIterator = enemys.iterator();
  61. while(enemyIterator.hasNext()){
  62. Enemy e = enemyIterator.next();
  63. e.update();
  64. //als de enemy de octagon raakt verwijder hem
  65. if(area.octagon.intersects(e.getCircle().getBounds2D())){
  66. lifePoints -= 5;
  67. if(lifePoints < 10){
  68. lifePoints += 10; //Dit is voor te testen.
  69. }
  70. enemyIterator.remove();
  71. }
  72. //nu kijken of je de enemy raakt met een bullet
  73. else{
  74. bulletIterator = bullets.iterator();
  75. while(bulletIterator.hasNext()){
  76. Bullet b = bulletIterator.next();
  77. //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
  78. if(e.bulletHitMe(b)){
  79. bulletIterator.remove();
  80. //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
  81. if(e.ColorHitMe(b)){
  82. currentScore += 1;
  83. if(lifePoints < 100) {
  84. lifePoints += 5;
  85. }
  86. enemyIterator.remove();
  87. break;
  88. }
  89. }
  90. }
  91. }
  92. infoPanel.updateIPanel();
  93. }
  94. while(enemys.size() < 8){
  95. int index = (int)(Math.random()*8);
  96. int color = (int)(Math.random()*GameModel.colors.length);
  97. Line2D line = area.getLine(index);
  98. addEnemy(line,GameModel.colors[color],200);
  99. }
  100. }
  101. @Override
  102. public void draw(Graphics2D g2) {
  103. try{
  104. infoPanel.draw(g2);
  105. g2.setClip(borderRect);
  106. area.draw(g2);
  107. if(enemys != null){
  108. for(Enemy enemy : enemys){
  109. enemy.draw(g2);
  110. }
  111. }
  112. g2.setStroke(new BasicStroke(5));
  113. for(Bullet b : bullets){
  114. b.draw(g2);
  115. }
  116. if(player != null)
  117. player.draw(g2);
  118. }catch(Exception e){};
  119. }
  120. @Override
  121. public void buttonPressed(ButtonEvent e) {
  122. if(e.getButton().getButtonID() != 0){
  123. addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
  124. }
  125. }
  126. @Override
  127. public void buttonReleased(ButtonEvent e) {
  128. }
  129. @Override
  130. public void onJoystickMoved(JoystickEvent e) {
  131. switch(e.getJoystick().getPos()){
  132. case CENTER:
  133. break;
  134. case DOWN:
  135. player.setIndex(4);
  136. break;
  137. case DOWN_LEFT:
  138. player.setIndex(5);
  139. break;
  140. case DOWN_RIGHT:
  141. player.setIndex(3);
  142. break;
  143. case LEFT:
  144. player.setIndex(6);
  145. break;
  146. case RIGHT:
  147. player.setIndex(2);
  148. break;
  149. case UP:
  150. player.setIndex(0);
  151. break;
  152. case UP_LEFT:
  153. player.setIndex(7);
  154. break;
  155. case UP_RIGHT:
  156. player.setIndex(1);
  157. break;
  158. default:
  159. break;
  160. }
  161. }
  162. public void addEnemy(Line2D path,Color c,double speed){
  163. enemys.add(new Enemy(path,c,20,speed));
  164. }
  165. public void addBullet(Color c,int index){ ;
  166. bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
  167. }
  168. public void removeBullet(Bullet bullet){
  169. bullets.remove(bullet);
  170. }
  171. }