GameStateManager.java 1.5 KB

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  1. package control;
  2. import java.awt.Color;
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import model.SongHandler;
  6. import model.gameState.GameOverState;
  7. import model.gameState.GameState;
  8. import model.gameState.MenuState;
  9. import model.gameState.PlayState;
  10. import model.gameState.TitleState;
  11. import control.button.Button;
  12. import control.button.ButtonHandler;
  13. import control.joystick.JoystickHandler;
  14. import data.io.SQLConnector;
  15. public class GameStateManager {
  16. private List<GameState> gamestates;
  17. public GameState currentState;
  18. private int index = 0;
  19. public int fps;
  20. public enum State {
  21. TITLE_STATE,
  22. MENU_STATE,
  23. PLAY_STATE,
  24. GAMEOVER_STATE
  25. }
  26. public GameStateManager(SongHandler sh, SQLConnector sql){
  27. gamestates = new ArrayList<GameState>();
  28. gamestates.add(new TitleState(this, sh, sql));
  29. gamestates.add(new MenuState(this, sh, sql));
  30. gamestates.add(new PlayState(this, sh, sql));
  31. gamestates.add(new GameOverState(this, sh, sql));
  32. setState(State.TITLE_STATE);
  33. }
  34. public void setState(State st)
  35. {
  36. currentState = gamestates.get(st.ordinal());
  37. init();
  38. }
  39. public void next() {
  40. index++;
  41. index %= gamestates.size();
  42. currentState = gamestates.get(index);
  43. init();
  44. }
  45. public void update(float factor){
  46. currentState.update(factor);
  47. fps = (int) (60/(factor/10));
  48. }
  49. public void init()
  50. {
  51. JoystickHandler.REPEAT = false;
  52. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  53. Button b = ButtonHandler.getButton(i);
  54. b.setColor(Color.BLACK);
  55. }
  56. currentState.init();
  57. }
  58. }