PlayState.java 3.8 KB

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  1. package model.gameState;
  2. import java.awt.Color;
  3. import java.awt.Graphics2D;
  4. import java.awt.geom.Line2D;
  5. import java.awt.geom.Rectangle2D;
  6. import java.util.ArrayList;
  7. import java.util.Collections;
  8. import java.util.Iterator;
  9. import java.util.List;
  10. import model.GameModel;
  11. import model.drawObjects.Bullet;
  12. import model.drawObjects.Enemy;
  13. import model.drawObjects.Player;
  14. import model.objects.InfoPanel;
  15. import model.objects.PlayArea;
  16. import control.GameStateManager;
  17. import control.button.ButtonEvent;
  18. import control.joystick.JoystickEvent;
  19. public class PlayState extends GameState{
  20. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  21. private PlayArea area;
  22. private InfoPanel infoPanel;
  23. private Player player;
  24. private List<Enemy> enemys;
  25. public PlayState(GameStateManager gsm) {
  26. super(gsm);
  27. area = new PlayArea((int) borderRect.getX(),1024,1024,100);
  28. infoPanel = new InfoPanel(0, 0);
  29. enemys = Collections.synchronizedList(new ArrayList<Enemy>());
  30. player = new Player(1280-1024+1024/2, 1024/2,area);
  31. for(int i = 0; i < 8; i++){
  32. Line2D line = area.getLine(i);
  33. addEnemy(line, Color.BLUE, 200);
  34. }
  35. }
  36. @Override
  37. public void init() {
  38. }
  39. @Override
  40. public void update() {
  41. player.update();
  42. Iterator<Enemy> enemyIterator = enemys.iterator();
  43. while(enemyIterator.hasNext()){
  44. Enemy e = enemyIterator.next();
  45. Iterator<Bullet> bulletIterator = player.bullets.iterator();
  46. while(bulletIterator.hasNext()){
  47. Bullet b = bulletIterator.next();
  48. if(e.bulletHitMe(b)){ //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet.
  49. bulletIterator.remove();
  50. if(e.ColorHitMe(b)){ //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
  51. enemyIterator.remove();
  52. }
  53. }
  54. }
  55. if(area.octagon.intersects(e.getCircle().getBounds2D())){
  56. enemyIterator.remove();
  57. }else{
  58. e.update();
  59. }
  60. }
  61. while(enemys.size() < 8){
  62. int index = (int)(Math.random()*8);
  63. int color = (int)(Math.random()*GameModel.colors.length);
  64. Line2D line = area.getLine(index);
  65. addEnemy(line,GameModel.colors[color],200);
  66. }
  67. }
  68. @Override
  69. public void draw(Graphics2D g2) {
  70. infoPanel.draw(g2);
  71. g2.setClip(borderRect);
  72. area.draw(g2);
  73. if(enemys != null){
  74. if(!enemys.isEmpty()){
  75. for(Enemy enemy : enemys){
  76. enemy.draw(g2);
  77. }
  78. }
  79. }
  80. if(player != null)
  81. player.draw(g2);
  82. }
  83. public void addEnemy(Line2D path,Color c,double speed){
  84. enemys.add(new Enemy(path,c,20,speed));
  85. }
  86. @Override
  87. public void buttonPressed(ButtonEvent e) {
  88. // System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
  89. switch(e.getButton().getButtonID()){
  90. case 1:
  91. player.addBullet(GameModel.colors[0]);
  92. break;
  93. case 2:
  94. player.addBullet(GameModel.colors[1]);
  95. break;
  96. case 3:
  97. player.addBullet(GameModel.colors[2]);
  98. break;
  99. case 4:
  100. player.addBullet(GameModel.colors[3]);
  101. break;
  102. case 5:
  103. player.addBullet(GameModel.colors[4]);
  104. break;
  105. case 6:
  106. player.addBullet(GameModel.colors[5]);
  107. break;
  108. }
  109. }
  110. @Override
  111. public void buttonReleased(ButtonEvent e) {
  112. // System.out.println("Playstate button released: "+e.getButton().getButtonID());
  113. }
  114. @Override
  115. public void onJoystickMoved(JoystickEvent e) {
  116. switch(e.getJoystick().getPos()){
  117. case CENTER:
  118. break;
  119. case DOWN:
  120. player.setIndex(4);
  121. break;
  122. case DOWN_LEFT:
  123. player.setIndex(5);
  124. break;
  125. case DOWN_RIGHT:
  126. player.setIndex(3);
  127. break;
  128. case LEFT:
  129. player.setIndex(6);
  130. break;
  131. case RIGHT:
  132. player.setIndex(2);
  133. break;
  134. case UP:
  135. player.setIndex(0);
  136. break;
  137. case UP_LEFT:
  138. player.setIndex(7);
  139. break;
  140. case UP_RIGHT:
  141. player.setIndex(1);
  142. break;
  143. default:
  144. break;
  145. }
  146. }
  147. }