PlayState.java 5.8 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. public class PlayState extends GameState {
  23. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int comboScore = 0;
  31. public static double lifePoints = 100;
  32. private boolean init = false;
  33. private long oldProgress = 0;
  34. public PlayState(GameStateManager gsm, SongHandler sh) {
  35. super(gsm, sh);
  36. infoPanel = new InfoPanel(0, 0, sh);
  37. area = new PlayArea(256, 1024, 1024, 125);
  38. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  39. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  40. }
  41. @Override
  42. public void init() {
  43. init = true;
  44. lifePoints = 100;
  45. currentScore = 0;
  46. comboScore = 0;
  47. oldProgress = 0 ;
  48. for(Path p : area.paths)
  49. {
  50. p.getEnemysInPath().clear();
  51. }
  52. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  53. Button b = ButtonHandler.getButton(i);
  54. b.setColor(Color.BLACK);
  55. }
  56. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  57. sh.play();
  58. init = false;
  59. }
  60. @Override
  61. public void update(float factor) {
  62. if(init)
  63. return;
  64. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  65. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  66. Button b = ButtonHandler.getButton(bu.getButtonID());
  67. b.setColor(bu.getColor());
  68. }
  69. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  70. Path p = area.paths.get(ob.getDirection());
  71. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  72. }
  73. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  74. gsm.setState(State.GAMEOVER_STATE);
  75. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  76. oldProgress = progress;
  77. Enemy closedEnemy = null;
  78. player.update(factor);
  79. for (Path path : area.paths) {
  80. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  81. while (enemyIterator.hasNext()) {
  82. Enemy e = enemyIterator.next();
  83. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  84. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  85. enemyIterator.remove();
  86. lifePoints -= 5;
  87. comboScore /= 2;
  88. }
  89. if(closedEnemy == null){
  90. closedEnemy = e;
  91. }
  92. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  93. closedEnemy = e;
  94. }
  95. e.update(factor);
  96. }
  97. }
  98. lifePoints -= 0.002 * factor;
  99. if(lifePoints <= 0)
  100. gsm.setState(State.GAMEOVER_STATE);
  101. if(comboScore >= 100)
  102. {
  103. comboScore = 0;
  104. currentScore += 500;
  105. }
  106. infoPanel.updateIPanel();
  107. area.count();
  108. if(closedEnemy == null){
  109. area.pathPainted(-1, null);
  110. }else{
  111. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  112. }
  113. }
  114. @Override
  115. public void draw(Graphics2D g2) {
  116. try {
  117. infoPanel.draw(g2);
  118. g2.setClip(borderRect);
  119. area.draw(g2);
  120. g2.setStroke(stroke);
  121. for (Path p : area.paths) {
  122. if (p.getEnemysInPath() != null) {
  123. for (Enemy enemy : p.getEnemysInPath()) {
  124. enemy.draw(g2);
  125. }
  126. }
  127. }
  128. if (player != null)
  129. player.draw(g2);
  130. } catch (Exception e) {
  131. }
  132. }
  133. @Override
  134. public void buttonPressed(ButtonEvent e) {
  135. boolean notHit = true;
  136. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  137. while (enemysInPath.hasNext()) {
  138. Enemy enemy = enemysInPath.next();
  139. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  140. if (e.getButton().getColor().equals(enemy.getColor())) {
  141. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  142. comboScore += 5;
  143. lifePoints = Math.min(lifePoints+10, 100);
  144. area.setHitAreaColor(enemy.getColor());
  145. area.hit();
  146. enemysInPath.remove();
  147. notHit = false;
  148. break;
  149. }
  150. }
  151. }
  152. player.setBeat();
  153. if(notHit)
  154. {
  155. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  156. {
  157. lifePoints -= 1.5;
  158. }
  159. }
  160. if(e.getButton().getButtonID() == 0)
  161. {
  162. gsm.setState(State.GAMEOVER_STATE);
  163. }
  164. }
  165. @Override
  166. public void buttonReleased(ButtonEvent e) {
  167. }
  168. @Override
  169. public void onJoystickMoved(JoystickEvent e) {
  170. switch (e.getJoystick().getPos()) {
  171. case CENTER:
  172. break;
  173. case DOWN:
  174. player.setIndex(4);
  175. break;
  176. case DOWN_LEFT:
  177. player.setIndex(5);
  178. break;
  179. case DOWN_RIGHT:
  180. player.setIndex(3);
  181. break;
  182. case LEFT:
  183. player.setIndex(6);
  184. break;
  185. case RIGHT:
  186. player.setIndex(2);
  187. break;
  188. case UP:
  189. player.setIndex(0);
  190. break;
  191. case UP_LEFT:
  192. player.setIndex(7);
  193. break;
  194. case UP_RIGHT:
  195. player.setIndex(1);
  196. break;
  197. default:
  198. break;
  199. }
  200. }
  201. public void addEnemy(int pathID, Color color) {
  202. Path path = area.paths.get(pathID);
  203. Enemy e = new Enemy(pathID, 1, color, path);
  204. path.getEnemysInPath().addLast(e);
  205. }
  206. }