Window.java 2.4 KB

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  1. package main;
  2. import java.awt.Cursor;
  3. import java.awt.GraphicsDevice;
  4. import java.awt.GraphicsEnvironment;
  5. import java.awt.Point;
  6. import java.awt.Toolkit;
  7. import java.awt.event.WindowAdapter;
  8. import java.awt.event.WindowEvent;
  9. import java.awt.image.BufferedImage;
  10. import javax.swing.JFrame;
  11. import model.GameModel;
  12. import model.SongHandler;
  13. import view.GameView;
  14. import control.GameControl;
  15. import control.GameStateManager;
  16. import control.LedHandler;
  17. import control.button.ButtonHandler;
  18. import control.joystick.JoystickHandler;
  19. public class Window extends JFrame {
  20. private static final long serialVersionUID = -9222956702898533696L;
  21. public static boolean ON_RASP;
  22. public final static int WIDTH = 1280;
  23. public final static int HEIGHT = 1024;
  24. public Window(boolean ON_RASP)
  25. {
  26. //Create window
  27. super("Arcade");
  28. setSize(WIDTH, HEIGHT);
  29. //Create Events
  30. LedHandler led = null;
  31. Window.ON_RASP = ON_RASP;
  32. if(ON_RASP){ //Only on the raspberry pi
  33. led = new LedHandler();
  34. GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
  35. GraphicsDevice[] devices = graphicsEnvironment.getScreenDevices();
  36. if (!devices[0].isFullScreenSupported ()){
  37. throw new UnsupportedOperationException ("Fullscreen mode is unsupported.");
  38. }else{
  39. devices[0].setFullScreenWindow(this);
  40. }
  41. //Remove cursor
  42. BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
  43. Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "blank cursor");
  44. this.setCursor(blankCursor);
  45. }
  46. ButtonHandler bth = new ButtonHandler(led);
  47. JoystickHandler jsh = new JoystickHandler();
  48. //Create Instances
  49. final SongHandler sh = new SongHandler();
  50. GameStateManager gsm = new GameStateManager(sh);
  51. GameView view = new GameView(led,gsm);
  52. GameModel model = new GameModel(sh, gsm);
  53. GameControl control = new GameControl(model, view,gsm);
  54. setContentPane(view);
  55. //Set window close listener
  56. setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
  57. addWindowListener(new WindowAdapter(){
  58. public void windowClosing(WindowEvent e) {
  59. sh.close();
  60. System.exit(0);
  61. }
  62. });
  63. //Create EventListeners
  64. if(!Window.ON_RASP){
  65. addKeyListener(bth);
  66. addKeyListener(jsh);
  67. }
  68. bth.addButtonListener(control);
  69. jsh.addJoystickListener(control);
  70. //Display
  71. pack();
  72. setVisible(true);
  73. }
  74. }