PlayState.java 4.4 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.button.Button;
  18. import control.button.ButtonEvent;
  19. import control.button.ButtonHandler;
  20. import control.joystick.JoystickEvent;
  21. public class PlayState extends GameState {
  22. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
  23. 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int lifePoints = 100;
  31. private long oldProgress = 0;
  32. public PlayState(GameStateManager gsm, SongHandler sh) {
  33. super(gsm, sh);
  34. infoPanel = new InfoPanel(0, 0);
  35. area = new PlayArea(256, 1024, 1024, 125);
  36. // for(int index = 0; index < 8; index++){
  37. // addEnemy(index, GameModel.colors[index % 6]);
  38. // }
  39. //
  40. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  41. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
  42. BasicStroke.JOIN_ROUND);
  43. }
  44. @Override
  45. public void init() {
  46. sh.play();
  47. for(int i=1; i<ButtonHandler.getButtons().size(); i++)
  48. {
  49. Button b = ButtonHandler.getButton(i);
  50. b.setColor(Color.BLACK);
  51. }
  52. // System.out.println("Diff" +
  53. // sh.getCurrentSongInstance().getDifficulty());
  54. }
  55. @Override
  56. public void update(float factor) {
  57. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  58. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(
  59. oldProgress, progress)) {
  60. Button b = ButtonHandler.getButton(bu.getButtonID());
  61. b.setColor(bu.getColor());
  62. // System.out.println(bu.getButtonID() + " - " + bu.getColor()+ " / " + b.getColor());
  63. }
  64. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(
  65. oldProgress, progress)) {
  66. Path p = area.paths.get(ob.getDirection());
  67. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  68. }
  69. oldProgress = progress;
  70. player.update(factor);
  71. for (Path path : area.paths) {
  72. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  73. while (enemyIterator.hasNext()) {
  74. Enemy e = enemyIterator.next();
  75. if (e.getDistanceFromStart() > Enemy.distanceToOctagon
  76. + (sizeOfEnemy * 1.5)) {
  77. enemyIterator.remove();
  78. }
  79. e.update(factor);
  80. }
  81. }
  82. infoPanel.updateIPanel();
  83. }
  84. @Override
  85. public void draw(Graphics2D g2) {
  86. try {
  87. infoPanel.draw(g2);
  88. g2.setClip(borderRect);
  89. area.draw(g2);
  90. g2.setStroke(stroke);
  91. for (Path p : area.paths) {
  92. if (p.getEnemysInPath() != null) {
  93. for (Enemy enemy : p.getEnemysInPath()) {
  94. enemy.draw(g2);
  95. }
  96. }
  97. }
  98. if (player != null)
  99. player.draw(g2);
  100. } catch (Exception e) {
  101. }
  102. }
  103. @Override
  104. public void buttonPressed(ButtonEvent e) {
  105. // System.out.println(e.getButton().getColor());
  106. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
  107. .getEnemysInPath().iterator();
  108. while (enemysInPath.hasNext()) {
  109. Enemy enemy = enemysInPath.next();
  110. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon
  111. || enemy.getDistanceFromStart() > Enemy.distanceToOctagon
  112. + sizeOfEnemy) {
  113. if (e.getButton().getColor().equals(enemy.getColor())) {
  114. currentScore += enemy.getDistanceFromStart()
  115. - Enemy.distanceToOctagon;
  116. enemysInPath.remove();
  117. break;
  118. }
  119. }
  120. }
  121. }
  122. @Override
  123. public void buttonReleased(ButtonEvent e) {
  124. }
  125. @Override
  126. public void onJoystickMoved(JoystickEvent e) {
  127. switch (e.getJoystick().getPos()) {
  128. case CENTER:
  129. break;
  130. case DOWN:
  131. player.setIndex(4);
  132. break;
  133. case DOWN_LEFT:
  134. player.setIndex(5);
  135. break;
  136. case DOWN_RIGHT:
  137. player.setIndex(3);
  138. break;
  139. case LEFT:
  140. player.setIndex(6);
  141. break;
  142. case RIGHT:
  143. player.setIndex(2);
  144. break;
  145. case UP:
  146. player.setIndex(0);
  147. break;
  148. case UP_LEFT:
  149. player.setIndex(7);
  150. break;
  151. case UP_RIGHT:
  152. player.setIndex(1);
  153. break;
  154. default:
  155. break;
  156. }
  157. }
  158. public void addEnemy(int pathID, Color color) {
  159. Path path = area.paths.get(pathID);
  160. Enemy e = new Enemy(pathID, 1, color, path);
  161. path.getEnemysInPath().addLast(e);
  162. }
  163. }