PlayState.java 3.6 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Area;
  7. import java.awt.geom.Line2D;
  8. import java.awt.geom.Point2D;
  9. import java.awt.geom.Rectangle2D;
  10. import java.util.ArrayList;
  11. import java.util.Iterator;
  12. import java.util.List;
  13. import model.GameModel;
  14. import model.SongHandler;
  15. import model.drawObjects.Player;
  16. import model.drawObjects.enemy.Enemy;
  17. import model.objects.InfoPanel;
  18. import model.objects.PlayArea;
  19. import control.GameStateManager;
  20. import control.button.ButtonEvent;
  21. import control.joystick.JoystickEvent;
  22. public class PlayState extends GameState{
  23. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private List<Enemy> enemys;
  28. private Stroke stroke;
  29. private Iterator<Enemy> enemyIterator;
  30. public static int sizeOfEnemy = 40;
  31. public static int currentScore = 0;
  32. public static int lifePoints = 100;
  33. public PlayState(GameStateManager gsm, SongHandler sh) {
  34. super(gsm,sh);
  35. infoPanel = new InfoPanel(0, 0);
  36. enemys = new ArrayList<Enemy>();
  37. area = new PlayArea(256, 1024, 1024, 100);
  38. for(int index = 0; index < 2; index++){
  39. Line2D path = area.paths.get(index);
  40. addEnemy(index, GameModel.colors[index % 6], path.getP1(),path.getP2());
  41. }
  42. player = new Player(1280-1024+1024/2, 1024/2);
  43. stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
  44. }
  45. @Override
  46. public void init() {
  47. }
  48. @Override
  49. public void update() {
  50. player.update();
  51. enemyIterator = enemys.iterator();
  52. while(enemyIterator.hasNext()){
  53. Enemy e = enemyIterator.next();
  54. Rectangle2D hitArea = area.hitAreas[e.getIndex()];
  55. if(e.finised()){
  56. enemyIterator.remove();
  57. }
  58. if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
  59. e.clickable();
  60. }
  61. if(e.isClickable()){
  62. }
  63. // System.out.println(e.enemy.getP1().distance(hitArea.getCenterX(), hitArea.getCenterY()));
  64. e.update();
  65. }
  66. infoPanel.updateIPanel();
  67. }
  68. @Override
  69. public void draw(Graphics2D g2) {
  70. try{
  71. infoPanel.draw(g2);
  72. g2.setClip(borderRect);
  73. area.draw(g2);
  74. g2.setStroke(stroke);
  75. if(enemys != null){
  76. for(Enemy enemy : enemys){
  77. enemy.draw(g2);
  78. }
  79. }
  80. if(player != null)
  81. player.draw(g2);
  82. }catch(Exception e){};
  83. }
  84. @Override
  85. public void buttonPressed(ButtonEvent e) {
  86. enemyIterator = enemys.iterator();
  87. while(enemyIterator.hasNext()){
  88. Enemy enemy = enemyIterator.next();
  89. if(enemy.isClickable()){
  90. if(enemy.getIndex() == player.getIndex()){
  91. if(enemy.getColor().equals(e.getButton().getColor())){
  92. enemyIterator.remove();
  93. currentScore += enemy.getTimeLeftToClick();
  94. }
  95. }
  96. }
  97. }
  98. }
  99. @Override
  100. public void buttonReleased(ButtonEvent e) {
  101. }
  102. @Override
  103. public void onJoystickMoved(JoystickEvent e) {
  104. switch(e.getJoystick().getPos()){
  105. case CENTER:
  106. break;
  107. case DOWN:
  108. player.setIndex(4);
  109. break;
  110. case DOWN_LEFT:
  111. player.setIndex(5);
  112. break;
  113. case DOWN_RIGHT:
  114. player.setIndex(3);
  115. break;
  116. case LEFT:
  117. player.setIndex(6);
  118. break;
  119. case RIGHT:
  120. player.setIndex(2);
  121. break;
  122. case UP:
  123. player.setIndex(0);
  124. break;
  125. case UP_LEFT:
  126. player.setIndex(7);
  127. break;
  128. case UP_RIGHT:
  129. player.setIndex(1);
  130. break;
  131. default:
  132. break;
  133. }
  134. }
  135. public void addEnemy(int pathID,Color color,Point2D beginPoint,Point2D endPoint){
  136. enemys.add(new Enemy(pathID,1,color,100,beginPoint, endPoint));
  137. }
  138. }