PlayState.java 6.5 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. import data.io.SQLConnector;
  23. public class PlayState extends GameState {
  24. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  25. private PlayArea area;
  26. private InfoPanel infoPanel;
  27. private Player player;
  28. private Stroke stroke;
  29. private Stroke borderStroke;
  30. public static int sizeOfEnemy = 40;
  31. public static int currentScore = 0;
  32. public static int comboScore = 0;
  33. public static double lifePoints = 100;
  34. private int enemies_hit = 0;
  35. private int enemies_missed = 0;
  36. private int buttons_pressed = 0;
  37. private int joystick_moved = 0;
  38. private boolean init = false;
  39. private long oldProgress = 0;
  40. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  41. super(gsm, sh, sql);
  42. infoPanel = new InfoPanel(0, 0, sh);
  43. area = new PlayArea(256, 1024, 1024, 125);
  44. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  45. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  46. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  47. }
  48. @Override
  49. public void init() {
  50. init = true;
  51. lifePoints = 100;
  52. currentScore = 0;
  53. comboScore = 0;
  54. oldProgress = 0;
  55. enemies_hit = 0;
  56. enemies_missed = 0;
  57. buttons_pressed = 0;
  58. joystick_moved = 0;
  59. for(Path p : area.paths)
  60. {
  61. p.getEnemysInPath().clear();
  62. }
  63. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  64. Button b = ButtonHandler.getButton(i);
  65. b.setColor(Color.BLACK);
  66. }
  67. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  68. sh.play();
  69. init = false;
  70. }
  71. @Override
  72. public void update(float factor) {
  73. if(init)
  74. return;
  75. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  76. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  77. Button b = ButtonHandler.getButton(bu.getButtonID());
  78. b.setColor(bu.getColor());
  79. }
  80. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  81. Path p = area.paths.get(ob.getDirection());
  82. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  83. }
  84. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  85. endGame();
  86. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  87. oldProgress = progress;
  88. Enemy closedEnemy = null;
  89. player.update(factor);
  90. for (Path path : area.paths) {
  91. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  92. while (enemyIterator.hasNext()) {
  93. Enemy e = enemyIterator.next();
  94. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  95. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  96. enemyIterator.remove();
  97. lifePoints -= 5;
  98. comboScore /= 2;
  99. enemies_missed++;
  100. }
  101. if(closedEnemy == null){
  102. closedEnemy = e;
  103. }
  104. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  105. closedEnemy = e;
  106. }
  107. e.update(factor);
  108. }
  109. }
  110. lifePoints -= 0.002 * factor;
  111. infoPanel.updateIPanel();
  112. if(lifePoints <= 0)
  113. {
  114. endGame();
  115. }
  116. if(comboScore >= 100)
  117. {
  118. comboScore = 0;
  119. currentScore += 500;
  120. }
  121. area.count();
  122. if(closedEnemy == null){
  123. area.pathPainted(-1, null);
  124. }else{
  125. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  126. }
  127. }
  128. private void endGame() {
  129. gsm.setState(State.GAMEOVER_STATE);
  130. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  131. }
  132. @Override
  133. public void draw(Graphics2D g2) {
  134. try {
  135. infoPanel.draw(g2);
  136. g2.setClip(borderRect);
  137. area.draw(g2);
  138. for (Path p : area.paths) {
  139. if (p.getEnemysInPath() != null) {
  140. for (Enemy enemy : p.getEnemysInPath()) {
  141. g2.setStroke(borderStroke);
  142. enemy.draw(g2, true);
  143. g2.setStroke(stroke);
  144. enemy.draw(g2);
  145. }
  146. }
  147. }
  148. if (player != null)
  149. player.draw(g2);
  150. } catch (Exception e) {
  151. }
  152. }
  153. @Override
  154. public void buttonPressed(ButtonEvent e) {
  155. boolean notHit = true;
  156. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  157. while (enemysInPath.hasNext()) {
  158. Enemy enemy = enemysInPath.next();
  159. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  160. if (e.getButton().getColor().equals(enemy.getColor())) {
  161. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  162. comboScore += 5;
  163. lifePoints = Math.min(lifePoints+10, 100);
  164. area.setHitAreaColor(enemy.getColor());
  165. area.hit();
  166. enemies_hit++;
  167. enemysInPath.remove();
  168. notHit = false;
  169. break;
  170. }
  171. }
  172. }
  173. player.setBeat();
  174. if(notHit)
  175. {
  176. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  177. {
  178. lifePoints -= 1.5;
  179. }
  180. }
  181. if(e.getButton().getButtonID() == 0)
  182. {
  183. endGame();
  184. }
  185. else
  186. buttons_pressed++;
  187. }
  188. @Override
  189. public void buttonReleased(ButtonEvent e) {
  190. }
  191. @Override
  192. public void onJoystickMoved(JoystickEvent e) {
  193. switch (e.getJoystick().getPos()) {
  194. case CENTER:
  195. break;
  196. case DOWN:
  197. player.setIndex(4);
  198. break;
  199. case DOWN_LEFT:
  200. player.setIndex(5);
  201. break;
  202. case DOWN_RIGHT:
  203. player.setIndex(3);
  204. break;
  205. case LEFT:
  206. player.setIndex(6);
  207. break;
  208. case RIGHT:
  209. player.setIndex(2);
  210. break;
  211. case UP:
  212. player.setIndex(0);
  213. break;
  214. case UP_LEFT:
  215. player.setIndex(7);
  216. break;
  217. case UP_RIGHT:
  218. player.setIndex(1);
  219. break;
  220. default:
  221. break;
  222. }
  223. joystick_moved++;
  224. }
  225. public void addEnemy(int pathID, Color color) {
  226. Path path = area.paths.get(pathID);
  227. Enemy e = new Enemy(pathID, 1, color, path);
  228. path.getEnemysInPath().addLast(e);
  229. }
  230. }