GameStateManager.java 1.5 KB

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  1. package control;
  2. import java.awt.Color;
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import model.SongHandler;
  6. import model.gameState.GameOverState;
  7. import model.gameState.GameState;
  8. import model.gameState.MenuState;
  9. import model.gameState.PlayState;
  10. import model.gameState.PreGameState;
  11. import model.gameState.TitleState;
  12. import control.button.Button;
  13. import control.button.ButtonHandler;
  14. public class GameStateManager {
  15. private List<GameState> gamestates;
  16. public GameState currentState;
  17. private int index = 0;
  18. public int fps;
  19. public enum State {
  20. TITLE_STATE,
  21. MENU_STATE,
  22. PLAY_STATE,
  23. GAMEOVER_STATE,
  24. PRE_GAME_STATE
  25. }
  26. public GameStateManager(SongHandler sh){
  27. gamestates = new ArrayList<GameState>();
  28. gamestates.add(new TitleState(this, sh));
  29. gamestates.add(new MenuState(this, sh));
  30. gamestates.add(new PlayState(this, sh));
  31. gamestates.add(new GameOverState(this, sh));
  32. gamestates.add(new PreGameState(this,sh));
  33. setState(State.TITLE_STATE);
  34. }
  35. public void setState(State st)
  36. {
  37. currentState = gamestates.get(st.ordinal());
  38. init();
  39. }
  40. public void next() {
  41. index++;
  42. index %= gamestates.size();
  43. currentState = gamestates.get(index);
  44. init();
  45. }
  46. public void update(float factor){
  47. currentState.update(factor);
  48. fps = (int) (60/(factor/10));
  49. }
  50. public void init()
  51. {
  52. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  53. Button b = ButtonHandler.getButton(i);
  54. b.setColor(Color.BLACK);
  55. }
  56. currentState.init();
  57. }
  58. }