PreGameState.java 1.4 KB

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  1. package model.gameState;
  2. import image.Images;
  3. import java.awt.Font;
  4. import java.awt.Graphics2D;
  5. import java.awt.image.BufferedImage;
  6. import model.SongHandler;
  7. import control.GameStateManager;
  8. import control.button.ButtonEvent;
  9. import control.joystick.JoystickEvent;
  10. public class PreGameState extends GameState {
  11. double index2 = 2.25;
  12. double index = 2.25;
  13. double timer;
  14. BufferedImage screenshot;
  15. public PreGameState(GameStateManager gsm, SongHandler sh) {
  16. super(gsm, sh);
  17. screenshot = Images.getImage(Images.ImageType.screenshot);
  18. }
  19. @Override
  20. public void init() {
  21. }
  22. @Override
  23. public void update(float factor) {
  24. // timer = timer +factor/1000;
  25. // index -= timer;
  26. index2 -= factor/1000;
  27. index = (double) Math.round(index2*1000)/1000;
  28. if(index <= 0){
  29. gsm.setState(control.GameStateManager.State.PLAY_STATE);
  30. }
  31. }
  32. @Override
  33. public void draw(Graphics2D g2) {
  34. Font textFont = new Font("OCR A Extended", Font.BOLD,200);
  35. g2.setFont(textFont);
  36. g2.drawString("" + index, 325, 400);
  37. if(index < 0.75)
  38. g2.drawString("GO!!!",325,600);
  39. else if (index < 1.5)
  40. g2.drawString("SET", 450,600);
  41. else
  42. g2.drawString("READY", 325, 600);
  43. }
  44. @Override
  45. public void buttonPressed(ButtonEvent e) {
  46. }
  47. @Override
  48. public void buttonReleased(ButtonEvent e) {
  49. }
  50. @Override
  51. public void onJoystickMoved(JoystickEvent e) {
  52. }
  53. }