PlayState.java 7.1 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Ellipse2D;
  7. import java.awt.geom.Rectangle2D;
  8. import java.util.Iterator;
  9. import main.Window;
  10. import model.SongHandler;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.Path;
  15. import model.objects.PlayArea;
  16. import audio.ButtonInstance;
  17. import audio.ObjectInstance;
  18. import control.GameStateManager;
  19. import control.GameStateManager.State;
  20. import control.button.Button;
  21. import control.button.ButtonEvent;
  22. import control.button.ButtonHandler;
  23. import control.joystick.JoystickEvent;
  24. import data.io.SQLConnector;
  25. public class PlayState extends GameState {
  26. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  27. private PlayArea area;
  28. private InfoPanel infoPanel;
  29. private Player player;
  30. private Stroke stroke;
  31. private Stroke borderStroke;
  32. public static int sizeOfEnemy = 40;
  33. public static int currentScore = 0;
  34. public static int comboScore = 0;
  35. public static double lifePoints = 100;
  36. private int enemies_hit = 0;
  37. private int enemies_missed = 0;
  38. private int buttons_pressed = 0;
  39. private int joystick_moved = 0;
  40. private boolean init = false;
  41. private static boolean won = false;
  42. private long oldProgress = 0;
  43. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  44. super(gsm, sh, sql);
  45. infoPanel = new InfoPanel(0, 0, sh);
  46. area = new PlayArea(256, 1024, 1024, 125);
  47. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  48. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  50. }
  51. @Override
  52. public void init() {
  53. init = true;
  54. won = false;
  55. lifePoints = 100;
  56. currentScore = 0;
  57. comboScore = 0;
  58. oldProgress = 0;
  59. enemies_hit = 0;
  60. enemies_missed = 0;
  61. buttons_pressed = 0;
  62. joystick_moved = 0;
  63. for(Path p : area.paths)
  64. {
  65. p.getEnemysInPath().clear();
  66. }
  67. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  68. Button b = ButtonHandler.getButton(i);
  69. b.setColor(Color.BLACK);
  70. }
  71. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  72. sh.play();
  73. init = false;
  74. }
  75. @Override
  76. public void update(float factor) {
  77. if(init)
  78. return;
  79. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  80. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  81. Button b = ButtonHandler.getButton(bu.getButtonID());
  82. b.setColor(bu.getColor());
  83. }
  84. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  85. Path p = area.paths.get(ob.getDirection());
  86. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  87. }
  88. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2){
  89. won = true;
  90. endGame();
  91. }
  92. oldProgress = progress;
  93. Enemy closedEnemy = null;
  94. player.update(factor);
  95. for (Path path : area.paths) {
  96. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  97. while (enemyIterator.hasNext()) {
  98. Enemy e = enemyIterator.next();
  99. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  100. enemyIterator.remove();
  101. lifePoints -= 5;
  102. comboScore /= 2;
  103. enemies_missed++;
  104. }
  105. if(closedEnemy == null){
  106. closedEnemy = e;
  107. }
  108. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  109. closedEnemy = e;
  110. }
  111. e.update(factor);
  112. }
  113. }
  114. lifePoints -= 0.002 * factor;
  115. infoPanel.updateIPanel();
  116. if(lifePoints <= 0)
  117. {
  118. endGame();
  119. }
  120. if(comboScore >= 100)
  121. {
  122. comboScore = 0;
  123. currentScore += 500;
  124. }
  125. area.count();
  126. if(closedEnemy == null){
  127. area.pathPainted(-1, null);
  128. }else{
  129. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  130. }
  131. }
  132. private void endGame() {
  133. if(sh.getProgress()/1000 > 5000)
  134. {
  135. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  136. sh.getCurrentSongInstance().played();
  137. }
  138. if(currentScore == 0)
  139. gsm.setState(State.MENU_STATE);
  140. else
  141. gsm.setState(State.END_STATE);
  142. }
  143. @Override
  144. public void draw(Graphics2D g2) {
  145. try {
  146. infoPanel.draw(g2);
  147. g2.setClip(borderRect);
  148. area.draw(g2);
  149. for (Path p : area.paths) {
  150. if (p.getEnemysInPath() != null) {
  151. for (Enemy enemy : p.getEnemysInPath()) {
  152. g2.setStroke(borderStroke);
  153. enemy.draw(g2, true);
  154. g2.setStroke(stroke);
  155. enemy.draw(g2);
  156. }
  157. }
  158. }
  159. if (player != null)
  160. player.draw(g2);
  161. } catch (Exception e) {
  162. }
  163. if(!Window.ON_RASP){
  164. int width,height;
  165. width = g2.getFontMetrics().stringWidth("");
  166. height = g2.getFontMetrics().getHeight();
  167. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  168. Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
  169. g2.setColor(ButtonHandler.getButton(i).getColor());
  170. g2.fill(oval);
  171. g2.setColor(Color.BLACK);
  172. width = g2.getFontMetrics().stringWidth(""+i);
  173. g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
  174. }
  175. }
  176. }
  177. @Override
  178. public void buttonPressed(ButtonEvent e) {
  179. boolean notHit = true;
  180. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  181. while (enemysInPath.hasNext()) {
  182. Enemy enemy = enemysInPath.next();
  183. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  184. if (e.getButton().getColor().equals(enemy.getColor())) {
  185. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  186. comboScore += 5;
  187. lifePoints = Math.min(lifePoints+10, 100);
  188. area.setHitAreaColor(enemy.getColor());
  189. area.hit();
  190. enemies_hit++;
  191. enemysInPath.remove();
  192. notHit = false;
  193. break;
  194. }
  195. }
  196. }
  197. player.setBeat();
  198. if(notHit)
  199. {
  200. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  201. {
  202. lifePoints -= 1.5;
  203. }
  204. }
  205. if(e.getButton().getButtonID() == 0)
  206. {
  207. endGame();
  208. }
  209. else
  210. buttons_pressed++;
  211. }
  212. @Override
  213. public void buttonReleased(ButtonEvent e) {
  214. }
  215. @Override
  216. public void onJoystickMoved(JoystickEvent e) {
  217. switch (e.getJoystick().getPos()) {
  218. case CENTER:
  219. break;
  220. case DOWN:
  221. player.setIndex(4);
  222. break;
  223. case DOWN_LEFT:
  224. player.setIndex(5);
  225. break;
  226. case DOWN_RIGHT:
  227. player.setIndex(3);
  228. break;
  229. case LEFT:
  230. player.setIndex(6);
  231. break;
  232. case RIGHT:
  233. player.setIndex(2);
  234. break;
  235. case UP:
  236. player.setIndex(0);
  237. break;
  238. case UP_LEFT:
  239. player.setIndex(7);
  240. break;
  241. case UP_RIGHT:
  242. player.setIndex(1);
  243. break;
  244. default:
  245. break;
  246. }
  247. joystick_moved++;
  248. }
  249. public void addEnemy(int pathID, Color color) {
  250. Path path = area.paths.get(pathID);
  251. Enemy e = new Enemy(pathID, 1, color, path);
  252. path.getEnemysInPath().addLast(e);
  253. }
  254. public static boolean won(){
  255. return won;
  256. }
  257. }