PlayState.java 7.1 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Ellipse2D;
  7. import java.awt.geom.Rectangle2D;
  8. import java.util.Iterator;
  9. import main.Window;
  10. import model.SongHandler;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.Path;
  15. import model.objects.PlayArea;
  16. import audio.ButtonInstance;
  17. import audio.ObjectInstance;
  18. import control.GameStateManager;
  19. import control.GameStateManager.State;
  20. import control.button.Button;
  21. import control.button.ButtonEvent;
  22. import control.button.ButtonHandler;
  23. import control.joystick.JoystickEvent;
  24. import data.io.SQLConnector;
  25. public class PlayState extends GameState {
  26. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  27. private PlayArea area;
  28. private InfoPanel infoPanel;
  29. private Player player;
  30. private Stroke stroke;
  31. private Stroke borderStroke;
  32. public static int sizeOfEnemy = 40;
  33. public static int currentScore = 0;
  34. public static int comboScore = 0;
  35. public static double lifePoints = 100;
  36. private int enemies_hit = 0;
  37. private int enemies_missed = 0;
  38. private int buttons_pressed = 0;
  39. private int joystick_moved = 0;
  40. private boolean init = false;
  41. private long oldProgress = 0;
  42. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  43. super(gsm, sh, sql);
  44. infoPanel = new InfoPanel(0, 0, sh);
  45. area = new PlayArea(256, 1024, 1024, 125);
  46. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  47. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  48. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. }
  50. @Override
  51. public void init() {
  52. init = true;
  53. lifePoints = 100;
  54. currentScore = 0;
  55. comboScore = 0;
  56. oldProgress = 0;
  57. enemies_hit = 0;
  58. enemies_missed = 0;
  59. buttons_pressed = 0;
  60. joystick_moved = 0;
  61. for(Path p : area.paths)
  62. {
  63. p.getEnemysInPath().clear();
  64. }
  65. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  66. Button b = ButtonHandler.getButton(i);
  67. b.setColor(Color.BLACK);
  68. }
  69. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  70. sh.play();
  71. init = false;
  72. }
  73. @Override
  74. public void update(float factor) {
  75. if(init)
  76. return;
  77. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  78. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  79. Button b = ButtonHandler.getButton(bu.getButtonID());
  80. b.setColor(bu.getColor());
  81. }
  82. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  83. Path p = area.paths.get(ob.getDirection());
  84. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  85. }
  86. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  87. endGame();
  88. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  89. oldProgress = progress;
  90. Enemy closedEnemy = null;
  91. player.update(factor);
  92. for (Path path : area.paths) {
  93. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  94. while (enemyIterator.hasNext()) {
  95. Enemy e = enemyIterator.next();
  96. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  97. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  98. enemyIterator.remove();
  99. lifePoints -= 5;
  100. comboScore /= 2;
  101. enemies_missed++;
  102. }
  103. if(closedEnemy == null){
  104. closedEnemy = e;
  105. }
  106. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  107. closedEnemy = e;
  108. }
  109. e.update(factor);
  110. }
  111. }
  112. lifePoints -= 0.002 * factor;
  113. infoPanel.updateIPanel();
  114. if(lifePoints <= 0)
  115. {
  116. endGame();
  117. }
  118. if(comboScore >= 100)
  119. {
  120. comboScore = 0;
  121. currentScore += 500;
  122. }
  123. area.count();
  124. if(closedEnemy == null){
  125. area.pathPainted(-1, null);
  126. }else{
  127. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  128. }
  129. }
  130. private void endGame() {
  131. gsm.setState(State.GAMEOVER_STATE);
  132. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  133. }
  134. @Override
  135. public void draw(Graphics2D g2) {
  136. try {
  137. infoPanel.draw(g2);
  138. g2.setClip(borderRect);
  139. area.draw(g2);
  140. for (Path p : area.paths) {
  141. if (p.getEnemysInPath() != null) {
  142. for (Enemy enemy : p.getEnemysInPath()) {
  143. g2.setStroke(borderStroke);
  144. enemy.draw(g2, true);
  145. g2.setStroke(stroke);
  146. enemy.draw(g2);
  147. }
  148. }
  149. }
  150. if (player != null)
  151. player.draw(g2);
  152. } catch (Exception e) {
  153. }
  154. if(!Window.ON_RASP){
  155. int width,height;
  156. width = g2.getFontMetrics().stringWidth("");
  157. height = g2.getFontMetrics().getHeight();
  158. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  159. Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
  160. g2.setColor(ButtonHandler.getButton(i).getColor());
  161. g2.fill(oval);
  162. g2.setColor(Color.BLACK);
  163. width = g2.getFontMetrics().stringWidth(""+i);
  164. g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
  165. }
  166. }
  167. }
  168. @Override
  169. public void buttonPressed(ButtonEvent e) {
  170. boolean notHit = true;
  171. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  172. while (enemysInPath.hasNext()) {
  173. Enemy enemy = enemysInPath.next();
  174. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  175. if (e.getButton().getColor().equals(enemy.getColor())) {
  176. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  177. comboScore += 5;
  178. lifePoints = Math.min(lifePoints+10, 100);
  179. area.setHitAreaColor(enemy.getColor());
  180. area.hit();
  181. enemies_hit++;
  182. enemysInPath.remove();
  183. notHit = false;
  184. break;
  185. }
  186. }
  187. }
  188. player.setBeat();
  189. if(notHit)
  190. {
  191. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  192. {
  193. lifePoints -= 1.5;
  194. }
  195. }
  196. if(e.getButton().getButtonID() == 0)
  197. {
  198. endGame();
  199. }
  200. else
  201. buttons_pressed++;
  202. }
  203. @Override
  204. public void buttonReleased(ButtonEvent e) {
  205. }
  206. @Override
  207. public void onJoystickMoved(JoystickEvent e) {
  208. switch (e.getJoystick().getPos()) {
  209. case CENTER:
  210. break;
  211. case DOWN:
  212. player.setIndex(4);
  213. break;
  214. case DOWN_LEFT:
  215. player.setIndex(5);
  216. break;
  217. case DOWN_RIGHT:
  218. player.setIndex(3);
  219. break;
  220. case LEFT:
  221. player.setIndex(6);
  222. break;
  223. case RIGHT:
  224. player.setIndex(2);
  225. break;
  226. case UP:
  227. player.setIndex(0);
  228. break;
  229. case UP_LEFT:
  230. player.setIndex(7);
  231. break;
  232. case UP_RIGHT:
  233. player.setIndex(1);
  234. break;
  235. default:
  236. break;
  237. }
  238. joystick_moved++;
  239. }
  240. public void addEnemy(int pathID, Color color) {
  241. Path path = area.paths.get(pathID);
  242. Enemy e = new Enemy(pathID, 1, color, path);
  243. path.getEnemysInPath().addLast(e);
  244. }
  245. }