Window.java 2.2 KB

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  1. package main;
  2. import java.awt.Cursor;
  3. import java.awt.GraphicsDevice;
  4. import java.awt.GraphicsEnvironment;
  5. import java.awt.Point;
  6. import java.awt.Toolkit;
  7. import java.awt.event.WindowAdapter;
  8. import java.awt.event.WindowEvent;
  9. import java.awt.image.BufferedImage;
  10. import javax.swing.JFrame;
  11. import model.GameModel;
  12. import view.GameView;
  13. import control.GameControl;
  14. import control.GameStateManager;
  15. import control.LedHandler;
  16. import control.button.ButtonHandler;
  17. import control.joystick.JoystickHandler;
  18. public class Window extends JFrame {
  19. private static final long serialVersionUID = -9222956702898533696L;
  20. public static boolean ON_RASP;
  21. public Window(boolean ON_RASP)
  22. {
  23. //Create window
  24. super("Arcade");
  25. setSize(1280, 1024);
  26. //Set window close listener
  27. setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
  28. addWindowListener(new WindowAdapter(){
  29. public void windowClosing(WindowEvent e) {
  30. System.exit(0);
  31. }
  32. });
  33. //Create Events
  34. LedHandler led = null;
  35. Window.ON_RASP = ON_RASP;
  36. if(ON_RASP){ //Only on the raspberry pi
  37. led = new LedHandler();
  38. GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
  39. GraphicsDevice[] devices = graphicsEnvironment.getScreenDevices();
  40. if (!devices[0].isFullScreenSupported ()){
  41. throw new UnsupportedOperationException ("Fullscreen mode is unsupported.");
  42. }else{
  43. devices[0].setFullScreenWindow(this);
  44. }
  45. //Remove cursor
  46. BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
  47. Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "blank cursor");
  48. this.setCursor(blankCursor);
  49. }
  50. ButtonHandler bth = new ButtonHandler(led);
  51. JoystickHandler jsh = new JoystickHandler();
  52. //Create Instances
  53. GameStateManager gsm = new GameStateManager();
  54. GameView view = new GameView(led,gsm);
  55. GameModel model = new GameModel(view,gsm);
  56. GameControl control = new GameControl(model, view,gsm);
  57. setContentPane(view);
  58. //Create EventListeners
  59. if(!Window.ON_RASP){
  60. addKeyListener(bth);
  61. addKeyListener(jsh);
  62. }
  63. bth.addButtonListener(control);
  64. jsh.addJoystickListener(control);
  65. //Display
  66. pack();
  67. setVisible(true);
  68. }
  69. }