PlayArea.java 5.5 KB

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  1. package model.objects;
  2. import image.Images;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Polygon;
  6. import java.awt.RenderingHints;
  7. import java.awt.Transparency;
  8. import java.awt.geom.Line2D;
  9. import java.awt.geom.Point2D;
  10. import java.awt.geom.Rectangle2D;
  11. import java.awt.image.BufferedImage;
  12. import java.awt.image.VolatileImage;
  13. import java.util.ArrayList;
  14. import java.util.List;
  15. import model.drawObjects.Enemy;
  16. import model.gameState.PlayState;
  17. public class PlayArea {
  18. public List<Path> paths;
  19. private Polygon octagon,hitArea;
  20. public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
  21. private VolatileImage background;
  22. public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
  23. super();
  24. paths = new ArrayList<Path>();
  25. int amountOfAngles = 8;
  26. double middlePointX = widthOfGameScreen/2+xToRight;
  27. double middlePointY = heightOfGameScreen/2;
  28. octagon = new Polygon();
  29. for(int i = 0; i < amountOfAngles; i++){
  30. octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
  31. (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
  32. }
  33. hitArea = new Polygon();
  34. sizeOctagon += PlayState.sizeOfEnemy;
  35. for(int i = 0; i < amountOfAngles; i++){
  36. hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
  37. (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
  38. }
  39. hitAreas = new Rectangle2D[amountOfAngles];
  40. int newIndex;
  41. Point2D beginPoint,endPoint;
  42. for(int index = 0; index < hitAreas.length; index++){
  43. //in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
  44. newIndex = (index+6+8)%8;
  45. hitAreas[index] = new Rectangle2D.Double();
  46. beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
  47. endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
  48. hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
  49. }
  50. Rectangle2D cr = null;//cr --> current rectangle
  51. double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
  52. cr = hitAreas[0];
  53. hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
  54. cr = hitAreas[2];
  55. hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
  56. cr = hitAreas[4];
  57. hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
  58. cr = hitAreas[6];
  59. hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
  60. widthOfGameScreen += xToRight;
  61. // paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
  62. // paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
  63. // paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
  64. // paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
  65. // paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
  66. // paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
  67. // paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
  68. // paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
  69. double angleX,angleY;
  70. angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
  71. angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
  72. paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
  73. paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
  74. paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
  75. paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
  76. paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
  77. paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
  78. paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
  79. paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
  80. //drawing into buffer
  81. background = Images.initVolatileImage(1280,1024, Transparency.BITMASK);
  82. Graphics2D g2 = background.createGraphics();
  83. RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
  84. g2.setRenderingHints(rh);
  85. Line2D current;
  86. int index;
  87. g2.setColor(Color.BLACK);
  88. for(int i = 0; i < paths.size(); i++){
  89. current = paths.get(i);
  90. index = (i+14)%8;
  91. g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
  92. }
  93. g2.draw(octagon);
  94. g2.draw(hitArea);
  95. g2.dispose();
  96. background.createGraphics();
  97. }
  98. public void draw(Graphics2D g2){
  99. g2.drawImage(background, 0, 0, 1280, 1024, null);
  100. }
  101. public Line2D getLine(int index){
  102. if(index < 0){
  103. index = 0;
  104. }
  105. if(index >= 8 ){
  106. index = 7;
  107. }
  108. return paths.get(index);
  109. }
  110. }