PlayState.java 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294
  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Ellipse2D;
  7. import java.awt.geom.Rectangle2D;
  8. import java.util.Iterator;
  9. import main.Window;
  10. import model.SongHandler;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.Path;
  15. import model.objects.PlayArea;
  16. import audio.ButtonInstance;
  17. import audio.ObjectInstance;
  18. import control.GameStateManager;
  19. import control.GameStateManager.State;
  20. import control.button.Button;
  21. import control.button.ButtonEvent;
  22. import control.button.ButtonHandler;
  23. import control.joystick.JoystickEvent;
  24. import data.io.SQLConnector;
  25. public class PlayState extends GameState {
  26. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  27. private PlayArea area;
  28. private InfoPanel infoPanel;
  29. private Player player;
  30. private Stroke stroke;
  31. private Stroke borderStroke;
  32. public static int sizeOfEnemy = 40;
  33. public static int currentScore = 0;
  34. public static int comboScore = 0;
  35. public static double lifePoints = 100;
  36. private int enemies_hit = 0;
  37. private int enemies_missed = 0;
  38. private int buttons_pressed = 0;
  39. private int joystick_moved = 0;
  40. private boolean init = false;
  41. private long oldProgress = 0;
  42. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  43. super(gsm, sh, sql);
  44. infoPanel = new InfoPanel(0, 0, sh);
  45. area = new PlayArea(256, 1024, 1024, 125);
  46. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  47. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  48. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. }
  50. @Override
  51. public void init() {
  52. init = true;
  53. lifePoints = 100;
  54. currentScore = 0;
  55. comboScore = 0;
  56. oldProgress = 0;
  57. enemies_hit = 0;
  58. enemies_missed = 0;
  59. buttons_pressed = 0;
  60. joystick_moved = 0;
  61. for(Path p : area.paths)
  62. {
  63. p.getEnemysInPath().clear();
  64. }
  65. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  66. Button b = ButtonHandler.getButton(i);
  67. b.setColor(Color.BLACK);
  68. }
  69. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  70. sh.play();
  71. init = false;
  72. }
  73. @Override
  74. public void update(float factor) {
  75. if(init)
  76. return;
  77. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  78. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  79. Button b = ButtonHandler.getButton(bu.getButtonID());
  80. b.setColor(bu.getColor());
  81. }
  82. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  83. Path p = area.paths.get(ob.getDirection());
  84. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  85. }
  86. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  87. endGame();
  88. oldProgress = progress;
  89. Enemy closedEnemy = null;
  90. player.update(factor);
  91. for (Path path : area.paths) {
  92. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  93. while (enemyIterator.hasNext()) {
  94. Enemy e = enemyIterator.next();
  95. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  96. enemyIterator.remove();
  97. lifePoints -= 5;
  98. comboScore /= 2;
  99. enemies_missed++;
  100. }
  101. if(closedEnemy == null){
  102. closedEnemy = e;
  103. }
  104. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  105. closedEnemy = e;
  106. }
  107. e.update(factor);
  108. }
  109. }
  110. lifePoints -= 0.002 * factor;
  111. infoPanel.updateIPanel();
  112. if(lifePoints <= 0)
  113. {
  114. endGame();
  115. }
  116. if(comboScore >= 100)
  117. {
  118. comboScore = 0;
  119. currentScore += 500;
  120. }
  121. area.count();
  122. if(closedEnemy == null){
  123. area.pathPainted(-1, null);
  124. }else{
  125. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  126. }
  127. }
  128. private void endGame() {
  129. if(sh.getProgress()/1000 < 5000)
  130. {
  131. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  132. sh.getCurrentSongInstance().played();
  133. }
  134. if(currentScore == 0)
  135. gsm.setState(State.MENU_STATE);
  136. else
  137. gsm.setState(State.GAMEOVER_STATE);
  138. }
  139. @Override
  140. public void draw(Graphics2D g2) {
  141. try {
  142. infoPanel.draw(g2);
  143. g2.setClip(borderRect);
  144. area.draw(g2);
  145. for (Path p : area.paths) {
  146. if (p.getEnemysInPath() != null) {
  147. for (Enemy enemy : p.getEnemysInPath()) {
  148. g2.setStroke(borderStroke);
  149. enemy.draw(g2, true);
  150. g2.setStroke(stroke);
  151. enemy.draw(g2);
  152. }
  153. }
  154. }
  155. if (player != null)
  156. player.draw(g2);
  157. } catch (Exception e) {
  158. }
  159. if(!Window.ON_RASP){
  160. int width,height;
  161. width = g2.getFontMetrics().stringWidth("");
  162. height = g2.getFontMetrics().getHeight();
  163. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  164. Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
  165. g2.setColor(ButtonHandler.getButton(i).getColor());
  166. g2.fill(oval);
  167. g2.setColor(Color.BLACK);
  168. width = g2.getFontMetrics().stringWidth(""+i);
  169. g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
  170. }
  171. }
  172. }
  173. @Override
  174. public void buttonPressed(ButtonEvent e) {
  175. boolean notHit = true;
  176. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  177. while (enemysInPath.hasNext()) {
  178. Enemy enemy = enemysInPath.next();
  179. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  180. if (e.getButton().getColor().equals(enemy.getColor())) {
  181. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  182. comboScore += 5;
  183. lifePoints = Math.min(lifePoints+10, 100);
  184. area.setHitAreaColor(enemy.getColor());
  185. area.hit();
  186. enemies_hit++;
  187. enemysInPath.remove();
  188. notHit = false;
  189. break;
  190. }
  191. }
  192. }
  193. player.setBeat();
  194. if(notHit)
  195. {
  196. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  197. {
  198. lifePoints -= 1.5;
  199. }
  200. }
  201. if(e.getButton().getButtonID() == 0)
  202. {
  203. endGame();
  204. }
  205. else
  206. buttons_pressed++;
  207. }
  208. @Override
  209. public void buttonReleased(ButtonEvent e) {
  210. }
  211. @Override
  212. public void onJoystickMoved(JoystickEvent e) {
  213. switch (e.getJoystick().getPos()) {
  214. case CENTER:
  215. break;
  216. case DOWN:
  217. player.setIndex(4);
  218. break;
  219. case DOWN_LEFT:
  220. player.setIndex(5);
  221. break;
  222. case DOWN_RIGHT:
  223. player.setIndex(3);
  224. break;
  225. case LEFT:
  226. player.setIndex(6);
  227. break;
  228. case RIGHT:
  229. player.setIndex(2);
  230. break;
  231. case UP:
  232. player.setIndex(0);
  233. break;
  234. case UP_LEFT:
  235. player.setIndex(7);
  236. break;
  237. case UP_RIGHT:
  238. player.setIndex(1);
  239. break;
  240. default:
  241. break;
  242. }
  243. joystick_moved++;
  244. }
  245. public void addEnemy(int pathID, Color color) {
  246. Path path = area.paths.get(pathID);
  247. Enemy e = new Enemy(pathID, 1, color, path);
  248. path.getEnemysInPath().addLast(e);
  249. }
  250. }