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- package model.drawObjects;
- import java.awt.Color;
- import java.awt.Dimension;
- import java.awt.Graphics2D;
- import java.awt.geom.Ellipse2D;
- import java.awt.geom.Line2D;
- import java.awt.geom.Point2D;
- public class Enemy extends Person{
- private Color color;
- private Ellipse2D.Double circle;
- private Point2D beginPoint;
- private Dimension size;
- private double xSpeed,ySpeed;
-
- /**
- *
- * @param path, the path the player is walking on.
- * @param c, the color of the enemy
- * @param size, the size of the enemy
- * @param stepsToFinishTheMiddle, the speed to finish the middle octagon
- */
- public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
-
- super(path.getX1()-size/2,path.getY1()-size/2);
- beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
- this.size = new Dimension(size,size);
- color = c;
- circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
- index = 0;
- xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
- ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
- }
- @Override
- public void draw(Graphics2D g2) {
- g2.setPaint(color);
- g2.fill(circle);
- }
-
- private void moveTowardsPlayer()
- {
-
- double newX, newY;
- newX = index*xSpeed+beginPoint.getX();
- newY = index*ySpeed+beginPoint.getY();
- index++;
- middlePoint.setLocation(newX, newY);
- circle.setFrame(middlePoint, size);
- }
- @Override
- public void update() {
- moveTowardsPlayer();
- }
- public Color getColor() {
- return color;
- }
- public void setColor(Color color) {
- this.color = color;
- }
- public Ellipse2D.Double getCircle() {
- return circle;
- }
- public void setCircle(Ellipse2D.Double circle) {
- this.circle = circle;
- }
-
- /**
- * Deze methode kijkt of de enemy is geraakt door een bullet
- * @param bullet, een kogel om te kijken of hij deze enemy heeft geraakt
- * @return, true = raakt, false = mis
- */
- public boolean bulletHitMe(Bullet bullet){
- if(circle.getBounds2D().intersectsLine(bullet.getBullet())){
- return true;
- }
- return false;
- }
-
- /**
- * Hier kijk je of de bullet de juiste kleur heeft, om de enemy te vermoorden
- * @param bullet, de kogel om te kije of hij de zelfde kleur heeft als deze enemy
- * @return,true = zelfde kleur, false = andere kleur
- */
- public boolean ColorHitMe(Bullet bullet){
- if(this.color.equals(bullet.getColor())){
- return true;
- }
- return false;
- }
-
- }
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