PlayState.java 7.1 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Ellipse2D;
  7. import java.awt.geom.Rectangle2D;
  8. import java.util.Iterator;
  9. import main.Window;
  10. import model.SongHandler;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.Path;
  15. import model.objects.PlayArea;
  16. import audio.ButtonInstance;
  17. import audio.ObjectInstance;
  18. import control.GameStateManager;
  19. import control.GameStateManager.State;
  20. import control.button.Button;
  21. import control.button.ButtonEvent;
  22. import control.button.ButtonHandler;
  23. import control.joystick.JoystickEvent;
  24. import data.io.SQLConnector;
  25. public class PlayState extends GameState {
  26. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  27. private PlayArea area;
  28. private InfoPanel infoPanel;
  29. private Player player;
  30. private Stroke stroke;
  31. private Stroke borderStroke;
  32. public static int sizeOfEnemy = 40;
  33. public static int currentScore = 0;
  34. public static int comboScore = 0;
  35. public static double lifePoints = 100;
  36. private int enemies_hit = 0;
  37. private int enemies_missed = 0;
  38. private int buttons_pressed = 0;
  39. private int joystick_moved = 0;
  40. private boolean init = false;
  41. private long oldProgress = 0;
  42. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  43. super(gsm, sh, sql);
  44. infoPanel = new InfoPanel(0, 0, sh);
  45. area = new PlayArea(256, 1024, 1024, 125);
  46. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  47. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  48. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. }
  50. @Override
  51. public void init() {
  52. init = true;
  53. lifePoints = 100;
  54. currentScore = 0;
  55. comboScore = 0;
  56. oldProgress = 0;
  57. enemies_hit = 0;
  58. enemies_missed = 0;
  59. buttons_pressed = 0;
  60. joystick_moved = 0;
  61. for(Path p : area.paths)
  62. {
  63. p.getEnemysInPath().clear();
  64. }
  65. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  66. Button b = ButtonHandler.getButton(i);
  67. b.setColor(Color.BLACK);
  68. }
  69. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  70. sh.play();
  71. init = false;
  72. }
  73. @Override
  74. public void update(float factor) {
  75. if(init)
  76. return;
  77. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  78. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  79. Button b = ButtonHandler.getButton(bu.getButtonID());
  80. b.setColor(bu.getColor());
  81. }
  82. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  83. Path p = area.paths.get(ob.getDirection());
  84. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  85. }
  86. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  87. endGame();
  88. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  89. oldProgress = progress;
  90. Enemy closedEnemy = null;
  91. player.update(factor);
  92. for (Path path : area.paths) {
  93. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  94. while (enemyIterator.hasNext()) {
  95. Enemy e = enemyIterator.next();
  96. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  97. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  98. enemyIterator.remove();
  99. lifePoints -= 5;
  100. comboScore /= 2;
  101. enemies_missed++;
  102. }
  103. if(closedEnemy == null){
  104. closedEnemy = e;
  105. }
  106. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  107. closedEnemy = e;
  108. }
  109. e.update(factor);
  110. }
  111. }
  112. lifePoints -= 0.002 * factor;
  113. infoPanel.updateIPanel();
  114. if(lifePoints <= 0)
  115. {
  116. endGame();
  117. }
  118. if(comboScore >= 100)
  119. {
  120. comboScore = 0;
  121. currentScore += 500;
  122. }
  123. area.count();
  124. if(closedEnemy == null){
  125. area.pathPainted(-1, null);
  126. }else{
  127. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  128. }
  129. }
  130. private void endGame() {
  131. gsm.setState(State.GAMEOVER_STATE);
  132. if(sh.getProgress()/1000 < 5000)
  133. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  134. }
  135. @Override
  136. public void draw(Graphics2D g2) {
  137. try {
  138. infoPanel.draw(g2);
  139. g2.setClip(borderRect);
  140. area.draw(g2);
  141. for (Path p : area.paths) {
  142. if (p.getEnemysInPath() != null) {
  143. for (Enemy enemy : p.getEnemysInPath()) {
  144. g2.setStroke(borderStroke);
  145. enemy.draw(g2, true);
  146. g2.setStroke(stroke);
  147. enemy.draw(g2);
  148. }
  149. }
  150. }
  151. if (player != null)
  152. player.draw(g2);
  153. } catch (Exception e) {
  154. }
  155. if(!Window.ON_RASP){
  156. int width,height;
  157. width = g2.getFontMetrics().stringWidth("");
  158. height = g2.getFontMetrics().getHeight();
  159. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  160. Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
  161. g2.setColor(ButtonHandler.getButton(i).getColor());
  162. g2.fill(oval);
  163. g2.setColor(Color.BLACK);
  164. width = g2.getFontMetrics().stringWidth(""+i);
  165. g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
  166. }
  167. }
  168. }
  169. @Override
  170. public void buttonPressed(ButtonEvent e) {
  171. boolean notHit = true;
  172. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  173. while (enemysInPath.hasNext()) {
  174. Enemy enemy = enemysInPath.next();
  175. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  176. if (e.getButton().getColor().equals(enemy.getColor())) {
  177. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  178. comboScore += 5;
  179. lifePoints = Math.min(lifePoints+10, 100);
  180. area.setHitAreaColor(enemy.getColor());
  181. area.hit();
  182. enemies_hit++;
  183. enemysInPath.remove();
  184. notHit = false;
  185. break;
  186. }
  187. }
  188. }
  189. player.setBeat();
  190. if(notHit)
  191. {
  192. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  193. {
  194. lifePoints -= 1.5;
  195. }
  196. }
  197. if(e.getButton().getButtonID() == 0)
  198. {
  199. endGame();
  200. }
  201. else
  202. buttons_pressed++;
  203. }
  204. @Override
  205. public void buttonReleased(ButtonEvent e) {
  206. }
  207. @Override
  208. public void onJoystickMoved(JoystickEvent e) {
  209. switch (e.getJoystick().getPos()) {
  210. case CENTER:
  211. break;
  212. case DOWN:
  213. player.setIndex(4);
  214. break;
  215. case DOWN_LEFT:
  216. player.setIndex(5);
  217. break;
  218. case DOWN_RIGHT:
  219. player.setIndex(3);
  220. break;
  221. case LEFT:
  222. player.setIndex(6);
  223. break;
  224. case RIGHT:
  225. player.setIndex(2);
  226. break;
  227. case UP:
  228. player.setIndex(0);
  229. break;
  230. case UP_LEFT:
  231. player.setIndex(7);
  232. break;
  233. case UP_RIGHT:
  234. player.setIndex(1);
  235. break;
  236. default:
  237. break;
  238. }
  239. joystick_moved++;
  240. }
  241. public void addEnemy(int pathID, Color color) {
  242. Path path = area.paths.get(pathID);
  243. Enemy e = new Enemy(pathID, 1, color, path);
  244. path.getEnemysInPath().addLast(e);
  245. }
  246. }