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- package model.gameState;
- import java.awt.Color;
- import java.awt.Graphics2D;
- import java.awt.geom.Line2D;
- import java.awt.geom.Rectangle2D;
- import java.util.ArrayList;
- import java.util.Collections;
- import java.util.Iterator;
- import java.util.List;
- import model.GameModel;
- import model.drawObjects.Bullet;
- import model.drawObjects.Enemy;
- import model.drawObjects.Player;
- import model.objects.InfoPanel;
- import model.objects.PlayArea;
- import control.GameStateManager;
- import control.button.ButtonEvent;
- import control.joystick.JoystickEvent;
- public class PlayState extends GameState{
- public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
- private PlayArea area;
- private InfoPanel infoPanel;
- private Player player;
- private List<Enemy> enemys;
-
- public PlayState(GameStateManager gsm) {
- super(gsm);
- area = new PlayArea((int) borderRect.getX(),1024,1024,100);
- infoPanel = new InfoPanel(0, 0);
- enemys = Collections.synchronizedList(new ArrayList<Enemy>());
- player = new Player(1280-1024+1024/2, 1024/2,area);
- for(int i = 0; i < 8; i++){
- Line2D line = area.getLine(i);
- addEnemy(line, Color.BLUE, 200);
- }
- }
- @Override
- public void init() {
-
-
- }
- @Override
- public void update() {
- player.update();
- Iterator<Enemy> enemyIterator = enemys.iterator();
- while(enemyIterator.hasNext()){
- Enemy e = enemyIterator.next();
- Iterator<Bullet> bulletIterator = player.bullets.iterator();
- while(bulletIterator.hasNext()){
- Bullet b = bulletIterator.next();
- if(e.bulletHitMe(b)){ //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet.
- bulletIterator.remove();
- if(e.ColorHitMe(b)){ //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
- enemyIterator.remove();
- }
- }
- }
- if(area.octagon.intersects(e.getCircle().getBounds2D())){
- enemyIterator.remove();
- }else{
- e.update();
- }
- }
- while(enemys.size() < 8){
- int index = (int)(Math.random()*8);
- int color = (int)(Math.random()*GameModel.colors.length);
- Line2D line = area.getLine(index);
- addEnemy(line,GameModel.colors[color],200);
- }
- }
- @Override
- public void draw(Graphics2D g2) {
- infoPanel.draw(g2);
- g2.setClip(borderRect);
- area.draw(g2);
-
- if(enemys != null){
- if(!enemys.isEmpty()){
- for(Enemy enemy : enemys){
- enemy.draw(g2);
- }
- }
- }
-
- if(player != null)
- player.draw(g2);
-
- }
-
- public void addEnemy(Line2D path,Color c,double speed){
- enemys.add(new Enemy(path,c,20,speed));
- }
- @Override
- public void buttonPressed(ButtonEvent e) {
- // System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
- switch(e.getButton().getButtonID()){
- case 1:
- player.addBullet(GameModel.colors[0]);
- break;
- case 2:
- player.addBullet(GameModel.colors[1]);
- break;
- case 3:
- player.addBullet(GameModel.colors[2]);
- break;
- case 4:
- player.addBullet(GameModel.colors[3]);
- break;
- case 5:
- player.addBullet(GameModel.colors[4]);
- break;
- case 6:
- player.addBullet(GameModel.colors[5]);
- break;
- }
- }
- @Override
- public void buttonReleased(ButtonEvent e) {
- // System.out.println("Playstate button released: "+e.getButton().getButtonID());
- }
- @Override
- public void onJoystickMoved(JoystickEvent e) {
- switch(e.getJoystick().getPos()){
- case CENTER:
- break;
- case DOWN:
- player.setIndex(4);
- break;
- case DOWN_LEFT:
- player.setIndex(5);
- break;
- case DOWN_RIGHT:
- player.setIndex(3);
- break;
- case LEFT:
- player.setIndex(6);
- break;
- case RIGHT:
- player.setIndex(2);
- break;
- case UP:
- player.setIndex(0);
- break;
- case UP_LEFT:
- player.setIndex(7);
- break;
- case UP_RIGHT:
- player.setIndex(1);
- break;
- default:
- break;
- }
- }
- }
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