GameStateManager.java 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. package control;
  2. import java.awt.Color;
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import model.SongHandler;
  6. import model.gameState.GameOverState;
  7. import model.gameState.GameState;
  8. import model.gameState.HelpState;
  9. import model.gameState.MenuState;
  10. import model.gameState.PlayState;
  11. import model.gameState.PreGameState;
  12. import model.gameState.TitleState;
  13. import control.button.Button;
  14. import control.button.ButtonEvent;
  15. import control.button.ButtonHandler;
  16. import control.joystick.JoystickEvent;
  17. import control.joystick.JoystickHandler;
  18. import data.io.SQLConnector;
  19. public class GameStateManager {
  20. private List<GameState> gamestates;
  21. public GameState currentState;
  22. private int index = 0;
  23. public int fps;
  24. private float timeOfNoAction = 0,maxTimeToHaveNoAction = 45000;
  25. public enum State {
  26. TITLE_STATE,
  27. MENU_STATE,
  28. HELP_STATE,
  29. PLAY_STATE,
  30. GAMEOVER_STATE,
  31. PRE_GAME_STATE
  32. }
  33. public GameStateManager(SongHandler sh, SQLConnector sql){
  34. gamestates = new ArrayList<GameState>();
  35. gamestates.add(new TitleState(this, sh, sql));
  36. gamestates.add(new MenuState(this, sh, sql));
  37. gamestates.add(new HelpState(this, sh, sql));
  38. gamestates.add(new PlayState(this, sh, sql));
  39. gamestates.add(new GameOverState(this, sh, sql));
  40. gamestates.add(new PreGameState(this,sh, sql));
  41. setState(State.TITLE_STATE);
  42. }
  43. public void setState(State st) {
  44. currentState = gamestates.get(st.ordinal());
  45. init();
  46. }
  47. public void next() {
  48. index++;
  49. index %= gamestates.size();
  50. currentState = gamestates.get(index);
  51. init();
  52. }
  53. public void update(float factor){
  54. timeOfNoAction += factor;
  55. if(timeOfNoAction > maxTimeToHaveNoAction){
  56. setState(State.TITLE_STATE);
  57. timeOfNoAction = 0;
  58. }
  59. currentState.update(factor);
  60. fps = (int) (60/(factor/10));
  61. }
  62. public void init()
  63. {
  64. JoystickHandler.REPEAT = false;
  65. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  66. Button b = ButtonHandler.getButton(i);
  67. b.setColor(Color.BLACK);
  68. }
  69. currentState.init();
  70. }
  71. public void buttonPressed(ButtonEvent e) {
  72. timeOfNoAction = 0;
  73. currentState.buttonPressed(e);
  74. }
  75. public void buttonReleased(ButtonEvent e) {
  76. timeOfNoAction = 0;
  77. currentState.buttonReleased(e);
  78. }
  79. public void onJoystickMoved(JoystickEvent e) {
  80. timeOfNoAction = 0;
  81. currentState.onJoystickMoved(e);
  82. }
  83. }