PlayState.java 4.5 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.button.Button;
  18. import control.button.ButtonEvent;
  19. import control.button.ButtonHandler;
  20. import control.joystick.JoystickEvent;
  21. public class PlayState extends GameState {
  22. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
  23. 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int lifePoints = 100;
  31. private long oldProgress = 0;
  32. public PlayState(GameStateManager gsm, SongHandler sh) {
  33. super(gsm, sh);
  34. infoPanel = new InfoPanel(0, 0);
  35. area = new PlayArea(256, 1024, 1024, 125);
  36. // for(int index = 0; index < 8; index++){
  37. // addEnemy(index, GameModel.colors[index % 6]);
  38. // }
  39. //
  40. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  41. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
  42. BasicStroke.JOIN_ROUND);
  43. }
  44. @Override
  45. public void init() {
  46. sh.stop();
  47. sh.play();
  48. for(int i=1; i<ButtonHandler.getButtons().size(); i++)
  49. {
  50. Button b = ButtonHandler.getButton(i);
  51. b.setColor(Color.BLACK);
  52. }
  53. // System.out.println("Diff" +
  54. // sh.getCurrentSongInstance().getDifficulty());
  55. }
  56. @Override
  57. public void update(float factor) {
  58. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  59. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(
  60. oldProgress, progress)) {
  61. Button b = ButtonHandler.getButton(bu.getButtonID());
  62. b.setColor(bu.getColor());
  63. // System.out.println(bu.getButtonID() + " - " + bu.getColor()+ " / " + b.getColor());
  64. }
  65. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(
  66. oldProgress, progress)) {
  67. Path p = area.paths.get(ob.getDirection());
  68. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  69. }
  70. oldProgress = progress;
  71. player.update(factor);
  72. for (Path path : area.paths) {
  73. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  74. while (enemyIterator.hasNext()) {
  75. Enemy e = enemyIterator.next();
  76. if (e.getDistanceFromStart() > Enemy.distanceToOctagon
  77. + (sizeOfEnemy * 1.5)) {
  78. enemyIterator.remove();
  79. }
  80. e.update(factor);
  81. }
  82. }
  83. infoPanel.updateIPanel();
  84. }
  85. @Override
  86. public void draw(Graphics2D g2) {
  87. try {
  88. infoPanel.draw(g2);
  89. g2.setClip(borderRect);
  90. area.draw(g2);
  91. g2.setStroke(stroke);
  92. for (Path p : area.paths) {
  93. if (p.getEnemysInPath() != null) {
  94. for (Enemy enemy : p.getEnemysInPath()) {
  95. enemy.draw(g2);
  96. }
  97. }
  98. }
  99. if (player != null)
  100. player.draw(g2);
  101. } catch (Exception e) {
  102. }
  103. }
  104. @Override
  105. public void buttonPressed(ButtonEvent e) {
  106. // System.out.println(e.getButton().getColor());
  107. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
  108. .getEnemysInPath().iterator();
  109. while (enemysInPath.hasNext()) {
  110. Enemy enemy = enemysInPath.next();
  111. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon
  112. || enemy.getDistanceFromStart() > Enemy.distanceToOctagon
  113. + sizeOfEnemy) {
  114. if (e.getButton().getColor().equals(enemy.getColor())) {
  115. currentScore += enemy.getDistanceFromStart()
  116. - Enemy.distanceToOctagon;
  117. enemysInPath.remove();
  118. break;
  119. }
  120. }
  121. }
  122. }
  123. @Override
  124. public void buttonReleased(ButtonEvent e) {
  125. }
  126. @Override
  127. public void onJoystickMoved(JoystickEvent e) {
  128. switch (e.getJoystick().getPos()) {
  129. case CENTER:
  130. break;
  131. case DOWN:
  132. player.setIndex(4);
  133. break;
  134. case DOWN_LEFT:
  135. player.setIndex(5);
  136. break;
  137. case DOWN_RIGHT:
  138. player.setIndex(3);
  139. break;
  140. case LEFT:
  141. player.setIndex(6);
  142. break;
  143. case RIGHT:
  144. player.setIndex(2);
  145. break;
  146. case UP:
  147. player.setIndex(0);
  148. break;
  149. case UP_LEFT:
  150. player.setIndex(7);
  151. break;
  152. case UP_RIGHT:
  153. player.setIndex(1);
  154. break;
  155. default:
  156. break;
  157. }
  158. }
  159. public void addEnemy(int pathID, Color color) {
  160. Path path = area.paths.get(pathID);
  161. Enemy e = new Enemy(pathID, 1, color, path);
  162. path.getEnemysInPath().addLast(e);
  163. }
  164. }