NetworkConnection.java 4.2 KB

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  1. package model;
  2. import java.awt.Color;
  3. import java.io.DataInputStream;
  4. import java.io.DataOutputStream;
  5. import java.io.IOException;
  6. import java.net.ConnectException;
  7. import java.net.Socket;
  8. import java.net.UnknownHostException;
  9. import model.state.PlayState;
  10. public class NetworkConnection {
  11. private static final int port = 1234;
  12. private static final String address = "localhost";
  13. private DataOutputStream dout;
  14. private DataInputStream din;
  15. private Thread receivethread;
  16. private PlayState play;
  17. private Socket server;
  18. // Connection to the server
  19. public NetworkConnection(PlayState play) {
  20. this.play = play;
  21. play.setOverlayText("Waiting for other players..");
  22. }
  23. // Try to connect to the server
  24. public void connect(String name) throws UnknownHostException, IOException {
  25. if (checkConnection()) {
  26. throw new IOException("Already connected!");
  27. }
  28. try {
  29. server = new Socket(address, port);
  30. dout = new DataOutputStream(server.getOutputStream());
  31. din = new DataInputStream(server.getInputStream());
  32. dout.writeUTF(name);
  33. } catch (ConnectException e) {
  34. play.setOverlayText("Can't connect to the server \n Press ESC to return to the mainmenu");
  35. System.err.println("Can't connect to the server");
  36. throw new IOException("Can't connect to the server");
  37. }
  38. receivethread = new Thread(new Runnable() {
  39. @Override
  40. public void run() {
  41. while (true) {
  42. receiveMessage();
  43. }
  44. }
  45. });
  46. receivethread.start();
  47. }
  48. // Check if the connection already exists
  49. public boolean checkConnection() {
  50. if (dout == null)
  51. return false;
  52. try {
  53. dout.write(0);
  54. } catch (IOException e) {
  55. return false;
  56. }
  57. return true;
  58. }
  59. // Receive a message from the server and decode it
  60. private void receiveMessage() {
  61. try {
  62. String message = din.readUTF();
  63. String[] messagesplit = message.split("\\|"); // 2
  64. switch (messagesplit[0]) {
  65. case "1": // New Match
  66. play.newMatch(messagesplit[1], messagesplit[2]);
  67. break;
  68. case "2": // Update message
  69. messagesplit = message.split(",");
  70. // Update players
  71. String[] playersplit = messagesplit[0].split("\\|");
  72. play.updatePlayerInfo(Integer.parseInt(playersplit[1]), Integer.parseInt(playersplit[2]), Integer.parseInt(playersplit[3]), Integer.parseInt(playersplit[4]), play.getPlayer1());
  73. play.updatePlayerInfo(Integer.parseInt(playersplit[5]), Integer.parseInt(playersplit[6]), Integer.parseInt(playersplit[7]), Integer.parseInt(playersplit[8]), play.getPlayer2());
  74. // Update Balls
  75. String[] ballsplit = messagesplit[1].split("\\|");
  76. if (ballsplit.length / 4 != play.getBalls().size()) {
  77. play.getBalls().clear();
  78. }
  79. for (int i = 0; i < ballsplit.length / 4; i++) {
  80. play.getBall(i).updateInfo(Integer.parseInt(ballsplit[(i * 4) + 0]), Integer.parseInt(ballsplit[(i * 4) + 1]), Color.decode(ballsplit[(i * 4) + 3]), Integer.parseInt(ballsplit[(i * 4) + 2]));
  81. }
  82. // Update lines
  83. String[] linesplit = messagesplit[2].split("\\|");
  84. play.updateLines(Integer.parseInt(linesplit[0]), Integer.parseInt(linesplit[1]), Integer.parseInt(linesplit[2]), Integer.parseInt(linesplit[3]), Integer.parseInt(linesplit[4]), Integer.parseInt(linesplit[5]));
  85. // Update time
  86. play.setTimeleftpercent(Integer.parseInt(messagesplit[3]));
  87. break;
  88. case "3": // Overlay text
  89. play.setOverlayText(messagesplit[1]);
  90. break;
  91. case "4": // Chat Message
  92. play.addChatMessage(messagesplit[1]);
  93. break;
  94. }
  95. } catch (IOException e) {
  96. play.setOverlayText("Connection to the server closed \n Press ESC to return to the mainmenu");
  97. play.stopMatch();
  98. System.err.println("Connection to the server closed");
  99. receivethread.stop();
  100. }
  101. }
  102. // Send control request to server
  103. public void sendInput(int direction, int shoot) {
  104. sendMessage("1|" + direction + "|" + shoot);
  105. }
  106. // Send chat message to server
  107. public void sendChatMessage(String str) {
  108. sendMessage("2|" + str);
  109. }
  110. // Close connection to server and stop the thread
  111. public void close() throws IOException {
  112. receivethread.stop();
  113. din.close();
  114. dout.close();
  115. server.close();
  116. }
  117. // Send a message
  118. private void sendMessage(String m) {
  119. try {
  120. dout.writeUTF(m);
  121. } catch (IOException | NullPointerException e) {
  122. System.err.println("Connection to server closed");
  123. }
  124. }
  125. }