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- package model;
- import java.awt.Color;
- import java.io.DataInputStream;
- import java.io.DataOutputStream;
- import java.io.IOException;
- import java.net.ConnectException;
- import java.net.Socket;
- import java.net.UnknownHostException;
- import model.state.PlayState;
- public class NetworkConnection {
- private static final int port = 1234;
- private static final String address = "localhost";
- private DataOutputStream dout;
- private DataInputStream din;
- private Thread receivethread;
- private PlayState play;
- private Socket server;
- // Connection to the server
- public NetworkConnection(PlayState play) {
- this.play = play;
- play.setOverlayText("Waiting for other players..");
- }
- // Try to connect to the server
- public void connect(String name) throws UnknownHostException, IOException {
- if (checkConnection()) {
- throw new IOException("Already connected!");
- }
- try {
- server = new Socket(address, port);
- dout = new DataOutputStream(server.getOutputStream());
- din = new DataInputStream(server.getInputStream());
- dout.writeUTF(name);
- } catch (ConnectException e) {
- play.setOverlayText("Can't connect to the server \n Press ESC to return to the mainmenu");
- System.err.println("Can't connect to the server");
- throw new IOException("Can't connect to the server");
- }
- receivethread = new Thread(new Runnable() {
- @Override
- public void run() {
- while (true) {
- receiveMessage();
- }
- }
- });
- receivethread.start();
- }
- // Check if the connection already exists
- public boolean checkConnection() {
- if (dout == null)
- return false;
- try {
- dout.write(0);
- } catch (IOException e) {
- return false;
- }
- return true;
- }
- // Receive a message from the server and decode it
- private void receiveMessage() {
- try {
- String message = din.readUTF();
- String[] messagesplit = message.split("\\|"); // 2
- switch (messagesplit[0]) {
- case "1": // New Match
- play.newMatch(messagesplit[1], messagesplit[2]);
- break;
- case "2": // Update message
- messagesplit = message.split(",");
- // Update players
- String[] playersplit = messagesplit[0].split("\\|");
- play.updatePlayerInfo(Integer.parseInt(playersplit[1]), Integer.parseInt(playersplit[2]), Integer.parseInt(playersplit[3]), Integer.parseInt(playersplit[4]), play.getPlayer1());
- play.updatePlayerInfo(Integer.parseInt(playersplit[5]), Integer.parseInt(playersplit[6]), Integer.parseInt(playersplit[7]), Integer.parseInt(playersplit[8]), play.getPlayer2());
- // Update Balls
- String[] ballsplit = messagesplit[1].split("\\|");
- if (ballsplit.length / 4 != play.getBalls().size()) {
- play.getBalls().clear();
- }
- for (int i = 0; i < ballsplit.length / 4; i++) {
- play.getBall(i).updateInfo(Integer.parseInt(ballsplit[(i * 4) + 0]), Integer.parseInt(ballsplit[(i * 4) + 1]), Color.decode(ballsplit[(i * 4) + 3]), Integer.parseInt(ballsplit[(i * 4) + 2]));
- }
- // Update lines
- String[] linesplit = messagesplit[2].split("\\|");
- play.updateLines(Integer.parseInt(linesplit[0]), Integer.parseInt(linesplit[1]), Integer.parseInt(linesplit[2]), Integer.parseInt(linesplit[3]), Integer.parseInt(linesplit[4]), Integer.parseInt(linesplit[5]));
- // Update time
- play.setTimeleftpercent(Integer.parseInt(messagesplit[3]));
- break;
- case "3": // Overlay text
- play.setOverlayText(messagesplit[1]);
- break;
- case "4": // Chat Message
- play.addChatMessage(messagesplit[1]);
- break;
- }
- } catch (IOException e) {
- play.setOverlayText("Connection to the server closed \n Press ESC to return to the mainmenu");
- play.stopMatch();
- System.err.println("Connection to the server closed");
- receivethread.stop();
- }
- }
- // Send control request to server
- public void sendInput(int direction, int shoot) {
- sendMessage("1|" + direction + "|" + shoot);
- }
- // Send chat message to server
- public void sendChatMessage(String str) {
- sendMessage("2|" + str);
- }
- // Close connection to server and stop the thread
- public void close() throws IOException {
- receivethread.stop();
- din.close();
- dout.close();
- server.close();
- }
- // Send a message
- private void sendMessage(String m) {
- try {
- dout.writeUTF(m);
- } catch (IOException | NullPointerException e) {
- System.err.println("Connection to server closed");
- }
- }
- }
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