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- package model.state;
- import java.awt.Graphics2D;
- import java.awt.event.KeyEvent;
- import model.GameStateManager;
- public abstract class State {
- protected GameStateManager gsm;
- protected String name;
- // Super class of all the implemented states
- public State(String name, GameStateManager gsm) {
- this.name = name;
- this.gsm = gsm;
- }
- public String getName() {
- return name;
- }
- @Override
- public boolean equals(Object o) {
- if (!(o instanceof State))
- return false;
- State tempstate = (State) o;
- if (tempstate.getName() == this.name)
- return true;
- else
- return false;
- }
- public abstract void init();
- public abstract void exit();
- public abstract void update();
- public abstract void paint(Graphics2D g2);
- public abstract void keyPressed(KeyEvent e);
- public abstract void keyReleased(KeyEvent e);
- public abstract void keyTyped(KeyEvent e);
- }
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