Resources.Designer.cs 3.8 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace ErgometerApplication.Properties {
  11. using System;
  12. using System.Drawing;
  13. /// <summary>
  14. /// A strongly-typed resource class, for looking up localized strings, etc.
  15. /// </summary>
  16. // This class was auto-generated by the StronglyTypedResourceBuilder
  17. // class via a tool like ResGen or Visual Studio.
  18. // To add or remove a member, edit your .ResX file then rerun ResGen
  19. // with the /str option, or rebuild your VS project.
  20. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  21. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  22. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  23. internal class Resources {
  24. private static global::System.Resources.ResourceManager resourceMan;
  25. private static global::System.Globalization.CultureInfo resourceCulture;
  26. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  27. internal Resources() {
  28. }
  29. /// <summary>
  30. /// Returns the cached ResourceManager instance used by this class.
  31. /// </summary>
  32. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  33. internal static global::System.Resources.ResourceManager ResourceManager {
  34. get {
  35. if (object.ReferenceEquals(resourceMan, null)) {
  36. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ErgometerApplication.Properties.Resources", typeof(Resources).Assembly);
  37. resourceMan = temp;
  38. }
  39. return resourceMan;
  40. }
  41. }
  42. /// <summary>
  43. /// Overrides the current thread's CurrentUICulture property for all
  44. /// resource lookups using this strongly typed resource class.
  45. /// </summary>
  46. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  47. internal static global::System.Globalization.CultureInfo Culture {
  48. get {
  49. return resourceCulture;
  50. }
  51. set {
  52. resourceCulture = value;
  53. }
  54. }
  55. /// <summary>
  56. /// Looks up a localized resource of type System.Drawing.Bitmap.
  57. /// </summary>
  58. internal static System.Drawing.Bitmap flatbike {
  59. get {
  60. object obj = ResourceManager.GetObject("flatbike", resourceCulture);
  61. return ((System.Drawing.Bitmap)(obj));
  62. }
  63. }
  64. internal static System.Drawing.Bitmap up
  65. {
  66. get
  67. {
  68. object obj = ResourceManager.GetObject("up", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. internal static System.Drawing.Bitmap down
  73. {
  74. get
  75. {
  76. object obj = ResourceManager.GetObject("down", resourceCulture);
  77. return ((System.Drawing.Bitmap)(obj));
  78. }
  79. }
  80. internal static System.Drawing.Bitmap stay
  81. {
  82. get
  83. {
  84. object obj = ResourceManager.GetObject("stay", resourceCulture);
  85. return ((System.Drawing.Bitmap)(obj));
  86. }
  87. }
  88. }
  89. }