Communication.cs 1.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Net.Security;
  6. using System.Net.Sockets;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. namespace FietsLibrary
  10. {
  11. public class Communication
  12. {
  13. public static void Send(string s, SslStream sslStream)
  14. {
  15. byte[] b = Encoding.ASCII.GetBytes(s);
  16. sslStream.Write(b, 0, b.Length);
  17. sslStream.Flush();
  18. }
  19. // depricated
  20. /*
  21. //simple writeline and readline
  22. public static void WriteTextMessage(TcpClient client, string message)
  23. {
  24. var stream = new StreamWriter(client.GetStream(), Encoding.Unicode);
  25. string joined = string.Join("|", message);
  26. stream.WriteLine(joined);
  27. stream.Flush();
  28. }
  29. public static string ReadTextMessage(NetworkStream stream)
  30. {
  31. return stream.ReadLine();
  32. }
  33. //byte streaming
  34. public static void SendMessage(TcpClient client, string message)
  35. {
  36. client.GetStream().Write(Encoding.Unicode.GetBytes(message), 0, Encoding.Unicode.GetBytes(message).Length);
  37. }
  38. //read incoming message
  39. public static string ReadMessage(TcpClient client)
  40. {
  41. byte[] buffer = new byte[256];
  42. int totalRead = 0;
  43. do { totalRead += client.GetStream().Read(buffer, totalRead, buffer.Length - totalRead); }
  44. while (client.GetStream().DataAvailable);
  45. return Encoding.Unicode.GetString(buffer, 0, totalRead);
  46. }
  47. */
  48. }
  49. }