GameHandler.cs 5.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using System.Threading.Tasks;
  6. using Windows.Devices.Geolocation.Geofencing;
  7. using Windows.Foundation;
  8. using Windows.Services.Maps;
  9. using Windows.UI.Xaml.Media.Imaging;
  10. using YJMPD_UWP.Helpers;
  11. using YJMPD_UWP.Helpers.EventArgs;
  12. using YJMPD_UWP.Model.Object;
  13. using YJMPD_UWP.Views;
  14. namespace YJMPD_UWP.Model
  15. {
  16. public class GameHandler
  17. {
  18. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  19. public event OnStatusUpdateHandler OnStatusUpdate;
  20. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  21. public event OnPlayersUpdateHandler OnPlayersUpdate;
  22. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  23. public GameStatus Status { get; private set; }
  24. public List<Player> Players { get; private set; }
  25. public bool Selected { get; private set; }
  26. private void UpdateGameStatus(GameStatus status)
  27. {
  28. Status = status;
  29. if (Status == GameStatus.STARTED)
  30. App.Geo.KeepHistory();
  31. else
  32. App.Geo.ClearHistory();
  33. if (OnStatusUpdate == null) return;
  34. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  35. }
  36. private void UpdateGamePlayers(Player player)
  37. {
  38. if (OnPlayersUpdate == null) return;
  39. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  40. }
  41. public GameHandler()
  42. {
  43. Players = new List<Player>();
  44. Status = GameStatus.STOPPED;
  45. }
  46. public void AddPlayer(string username)
  47. {
  48. Player p = new Player(username);
  49. Players.Add(p);
  50. UpdateGamePlayers(p);
  51. }
  52. public void SetSelected(bool b)
  53. {
  54. if (b)
  55. {
  56. Selected = true;
  57. Settings.Statistics.Selected += 1;
  58. }
  59. else
  60. Selected = false;
  61. }
  62. public void MoveToWaiting()
  63. {
  64. UpdateGameStatus(GameStatus.WAITING);
  65. }
  66. public void RemovePlayer(string username)
  67. {
  68. for(int i=Players.Count-1; i>=0; i--)
  69. {
  70. if (Players[i].Username == username)
  71. {
  72. UpdateGamePlayers(Players[i]);
  73. Players.RemoveAt(i);
  74. return;
  75. }
  76. }
  77. }
  78. public void Reset()
  79. {
  80. App.Photo.Reset();
  81. Selected = false;
  82. Players.Clear();
  83. GeofenceMonitor.Current.Geofences.Clear();
  84. UpdateGamePlayers(null);
  85. App.Navigate(typeof(MatchView));
  86. }
  87. public void UpdatePlayer(string username, double pointstotal, double points)
  88. {
  89. foreach(Player p in Players)
  90. {
  91. if(p.Username == username)
  92. {
  93. p.Update(pointstotal, points);
  94. UpdateGamePlayers(p);
  95. return;
  96. }
  97. }
  98. }
  99. //Ending
  100. public async Task<bool> End()
  101. {
  102. CalculateDistanceWalked();
  103. Settings.Statistics.Matches += 1;
  104. UpdateGameStatus(GameStatus.ENDED);
  105. return true;
  106. }
  107. public async void CalculateDistanceWalked()
  108. {
  109. MapRoute r = await Util.FindWalkingRoute(App.Geo.History.Select(p => p.Coordinate.Point).ToList());
  110. Settings.Statistics.Distance += r.LengthInMeters;
  111. }
  112. //Starting and Stopping
  113. public async Task<bool> Start()
  114. {
  115. return await StartGame();
  116. }
  117. public async Task<bool> Stop()
  118. {
  119. return await StopGame();
  120. }
  121. private async Task<bool> StartGame()
  122. {
  123. UpdateGameStatus(GameStatus.SEARCHING);
  124. return await App.Api.JoinGame();
  125. }
  126. private async Task<bool> StopGame()
  127. {
  128. App.Api.LeaveGame();
  129. Reset();
  130. UpdateGameStatus(GameStatus.STOPPED);
  131. return true;
  132. }
  133. public void BackToGame()
  134. {
  135. switch(Status)
  136. {
  137. default:
  138. case GameStatus.STOPPED:
  139. break;
  140. case GameStatus.SEARCHING:
  141. App.Navigate(typeof(MatchView));
  142. break;
  143. case GameStatus.WAITING:
  144. if (Selected)
  145. App.Navigate(typeof(PhotoView));
  146. else
  147. App.Navigate(typeof(WaitingView));
  148. break;
  149. case GameStatus.STARTED:
  150. if (Selected && App.Photo.Photo == null)
  151. App.Navigate(typeof(PhotoView));
  152. else
  153. App.Navigate(typeof(GameView));
  154. break;
  155. case GameStatus.ENDED:
  156. App.Navigate(typeof(ScoreView));
  157. break;
  158. }
  159. }
  160. }
  161. }