GameHandler.cs 3.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using YJMPD_UWP.Helpers;
  7. using YJMPD_UWP.Helpers.EventArgs;
  8. using YJMPD_UWP.Model.Object;
  9. namespace YJMPD_UWP.Model
  10. {
  11. public class GameHandler
  12. {
  13. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  14. public event OnStatusUpdateHandler OnStatusUpdate;
  15. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  16. public event OnPlayersUpdateHandler OnPlayersUpdate;
  17. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  18. public GameStatus Status { get; private set; }
  19. public List<Player> Players { get; private set; }
  20. private void UpdateGameStatus(GameStatus status)
  21. {
  22. Status = status;
  23. if (OnStatusUpdate == null) return;
  24. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  25. }
  26. private void UpdateGamePlayers(Player player)
  27. {
  28. if (OnPlayersUpdate == null) return;
  29. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  30. }
  31. public GameHandler()
  32. {
  33. Players = new List<Player>();
  34. Status = GameStatus.STOPPED;
  35. }
  36. public void AddPlayer(string username)
  37. {
  38. Player p = new Player(username);
  39. Players.Add(p);
  40. UpdateGamePlayers(p);
  41. }
  42. public void Reset()
  43. {
  44. Players.Clear();
  45. UpdateGamePlayers(null);
  46. }
  47. public void UpdatePlayer(string username, double pointstotal, double points)
  48. {
  49. foreach(Player p in Players)
  50. {
  51. if(p.Username == username)
  52. {
  53. p.Update(pointstotal, points);
  54. UpdateGamePlayers(p);
  55. return;
  56. }
  57. }
  58. }
  59. //Searching
  60. public async Task<bool> Search()
  61. {
  62. UpdateGameStatus(GameStatus.SEARCHING);
  63. return await App.Network.SearchGame(this, Settings.Username);
  64. }
  65. //Starting and Stopping
  66. public async Task<bool> Start()
  67. {
  68. return await StartGame();
  69. }
  70. public async Task<bool> Stop()
  71. {
  72. return await StopGame();
  73. }
  74. private async Task<bool> StartGame()
  75. {
  76. //Do stuff
  77. UpdateGameStatus(GameStatus.SEARCHING);
  78. Search();
  79. IAsyncAction asyncAction = Windows.System.Threading.ThreadPool.RunAsync((workItem) =>
  80. {
  81. while (true)
  82. {
  83. App.Network.WaitingForPlayers(this);
  84. Debug.WriteLine("Searching");
  85. Task.Delay(TimeSpan.FromMilliseconds(50));
  86. }
  87. });
  88. UpdateGameStatus(GameStatus.WAITING);
  89. UpdateGameStatus(GameStatus.STARTED);
  90. return true;
  91. }
  92. private async Task<bool> StopGame()
  93. {
  94. Reset();
  95. //Do stuff
  96. UpdateGameStatus(GameStatus.STOPPED);
  97. return true;
  98. }
  99. }
  100. }