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- using System.Collections.Generic;
- using System.Threading.Tasks;
- using YJMPD_UWP.Helpers.EventArgs;
- namespace YJMPD_UWP.Model
- {
- public class GameHandler
- {
- public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
- public event OnStatusUpdateHandler OnStatusUpdate;
- public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
- public event OnPlayersUpdateHandler OnPlayersUpdate;
- public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
- public GameStatus Status { get; private set; }
- public Dictionary<string, double> Players { get; private set; }
- private void UpdateGameStatus(GameStatus status)
- {
- Status = status;
- if (OnStatusUpdate == null) return;
- OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
- }
- private void UpdateGamePlayers(string username, double points)
- {
- if (OnPlayersUpdate == null) return;
- OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(username, points));
- }
- public GameHandler()
- {
- Players = new Dictionary<string, double>();
- Status = GameStatus.STOPPED;
- }
- public void AddPlayer(string username, double points)
- {
- Players.Add(username, points);
- UpdateGamePlayers(username, points);
- }
- public void UpdatePlayer(string username, double points)
- {
- Players.Remove(username);
- AddPlayer(username, points);
- }
- //Searching
- public async Task<bool> Search()
- {
- return await SearchGame();
- }
- private async Task<bool> SearchGame()
- {
- UpdateGameStatus(GameStatus.SEARCHING);
- await App.Network.SearchGame();
- return true;
- }
- //Starting and Stopping
- public async Task<bool> Start()
- {
- return await StartGame();
- }
- public async Task<bool> Stop()
- {
- return await StopGame();
- }
- private async Task<bool> StartGame()
- {
- //Do stuff
- UpdateGameStatus(GameStatus.STARTED);
- return true;
- }
- private async Task<bool> StopGame()
- {
- //Do stuff
- UpdateGameStatus(GameStatus.STOPPED);
- return true;
- }
- }
- }
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