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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Threading.Tasks;
- using Windows.Foundation;
- using Windows.UI.Xaml.Media.Imaging;
- using YJMPD_UWP.Helpers;
- using YJMPD_UWP.Helpers.EventArgs;
- using YJMPD_UWP.Model.Object;
- using YJMPD_UWP.Views;
- namespace YJMPD_UWP.Model
- {
- public class GameHandler
- {
- public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
- public event OnStatusUpdateHandler OnStatusUpdate;
- public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
- public event OnPlayersUpdateHandler OnPlayersUpdate;
- public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
- public GameStatus Status { get; private set; }
- public List<Player> Players { get; private set; }
- public bool Selected { get; set; }
- private void UpdateGameStatus(GameStatus status)
- {
- Status = status;
- if (OnStatusUpdate == null) return;
- OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
- }
- private void UpdateGamePlayers(Player player)
- {
- if (OnPlayersUpdate == null) return;
- OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
- }
- public GameHandler()
- {
- Players = new List<Player>();
- Status = GameStatus.STOPPED;
- }
- public void AddPlayer(string username)
- {
- Player p = new Player(username);
- Players.Add(p);
- UpdateGamePlayers(p);
- }
- public void Reset()
- {
- Players.Clear();
- UpdateGamePlayers(null);
- }
- public void UpdatePlayer(string username, double pointstotal, double points)
- {
- foreach(Player p in Players)
- {
- if(p.Username == username)
- {
- p.Update(pointstotal, points);
- UpdateGamePlayers(p);
- return;
- }
- }
- }
- //Searching
- public async Task<bool> Search()
- {
- UpdateGameStatus(GameStatus.SEARCHING);
- return await App.Api.SearchGame();
- }
- //Starting and Stopping
- public async Task<bool> Start()
- {
- return await StartGame();
- }
- public async Task<bool> Stop()
- {
- return await StopGame();
- }
- private async Task<bool> StartGame()
- {
- UpdateGameStatus(GameStatus.SEARCHING);
- Search();
-
- UpdateGameStatus(GameStatus.WAITING);
- await Task.Delay(TimeSpan.FromSeconds(5));
- UpdateGameStatus(GameStatus.STARTED);
- return true;
- }
- private async Task<bool> StopGame()
- {
- Reset();
- //Do stuff
- UpdateGameStatus(GameStatus.STOPPED);
- return true;
- }
- public void BackToGame()
- {
- switch(Status)
- {
- default:
- case GameStatus.STOPPED:
- break;
- case GameStatus.SEARCHING:
- App.Navigate(typeof(MatchView));
- break;
- case GameStatus.WAITING:
- App.Navigate(typeof(WaitingView));
- break;
- case GameStatus.STARTED:
- if (Selected && App.Photo.Photo == null)
- App.Navigate(typeof(PhotoView));
- else
- App.Navigate(typeof(GameView));
- break;
- case GameStatus.ENDED:
- App.Navigate(typeof(ScoreView));
- break;
- }
- }
- }
- }
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