GameHandler.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using YJMPD_UWP.Helpers;
  7. using YJMPD_UWP.Helpers.EventArgs;
  8. using YJMPD_UWP.Model.Object;
  9. using YJMPD_UWP.Views;
  10. namespace YJMPD_UWP.Model
  11. {
  12. public class GameHandler
  13. {
  14. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  15. public event OnStatusUpdateHandler OnStatusUpdate;
  16. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  17. public event OnPlayersUpdateHandler OnPlayersUpdate;
  18. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  19. public GameStatus Status { get; private set; }
  20. public List<Player> Players { get; private set; }
  21. private void UpdateGameStatus(GameStatus status)
  22. {
  23. Status = status;
  24. if (OnStatusUpdate == null) return;
  25. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  26. }
  27. private void UpdateGamePlayers(Player player)
  28. {
  29. if (OnPlayersUpdate == null) return;
  30. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  31. }
  32. public GameHandler()
  33. {
  34. Players = new List<Player>();
  35. Status = GameStatus.STOPPED;
  36. }
  37. public void AddPlayer(string username)
  38. {
  39. Player p = new Player(username);
  40. Players.Add(p);
  41. UpdateGamePlayers(p);
  42. }
  43. public void Reset()
  44. {
  45. Players.Clear();
  46. UpdateGamePlayers(null);
  47. }
  48. public void UpdatePlayer(string username, double pointstotal, double points)
  49. {
  50. foreach(Player p in Players)
  51. {
  52. if(p.Username == username)
  53. {
  54. p.Update(pointstotal, points);
  55. UpdateGamePlayers(p);
  56. return;
  57. }
  58. }
  59. }
  60. //Searching
  61. public async Task<bool> Search()
  62. {
  63. UpdateGameStatus(GameStatus.SEARCHING);
  64. return await App.Network.SearchGame(this, Settings.Username);
  65. }
  66. //Starting and Stopping
  67. public async Task<bool> Start()
  68. {
  69. return await StartGame();
  70. }
  71. public async Task<bool> Stop()
  72. {
  73. return await StopGame();
  74. }
  75. private async Task<bool> StartGame()
  76. {
  77. //Do stuff
  78. UpdateGameStatus(GameStatus.SEARCHING);
  79. Search();
  80. IAsyncAction asyncAction = Windows.System.Threading.ThreadPool.RunAsync((workItem) =>
  81. {
  82. while (true)
  83. {
  84. App.Network.WaitingForPlayers(this);
  85. Debug.WriteLine("Searching");
  86. Task.Delay(TimeSpan.FromMilliseconds(50));
  87. }
  88. });
  89. UpdateGameStatus(GameStatus.WAITING);
  90. UpdateGameStatus(GameStatus.STARTED);
  91. return true;
  92. }
  93. private async Task<bool> StopGame()
  94. {
  95. Reset();
  96. //Do stuff
  97. UpdateGameStatus(GameStatus.STOPPED);
  98. return true;
  99. }
  100. public void BackToGame()
  101. {
  102. switch(Status)
  103. {
  104. default:
  105. case GameStatus.STOPPED:
  106. break;
  107. case GameStatus.SEARCHING:
  108. App.Navigate(typeof(MatchView));
  109. break;
  110. case GameStatus.WAITING:
  111. App.Navigate(typeof(WaitingView));
  112. break;
  113. case GameStatus.STARTED:
  114. App.Navigate(typeof(GameView));
  115. break;
  116. case GameStatus.ENDED:
  117. App.Navigate(typeof(ScoreView));
  118. break;
  119. }
  120. }
  121. }
  122. }