GameHandler.cs 3.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using YJMPD_UWP.Helpers.EventArgs;
  5. using YJMPD_UWP.Model.Object;
  6. namespace YJMPD_UWP.Model
  7. {
  8. public class GameHandler
  9. {
  10. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  11. public event OnStatusUpdateHandler OnStatusUpdate;
  12. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  13. public event OnPlayersUpdateHandler OnPlayersUpdate;
  14. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  15. public GameStatus Status { get; private set; }
  16. public List<Player> Players { get; private set; }
  17. private void UpdateGameStatus(GameStatus status)
  18. {
  19. Status = status;
  20. if (OnStatusUpdate == null) return;
  21. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  22. }
  23. private void UpdateGamePlayers(Player player)
  24. {
  25. if (OnPlayersUpdate == null) return;
  26. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  27. }
  28. public GameHandler()
  29. {
  30. Players = new List<Player>();
  31. Status = GameStatus.STOPPED;
  32. }
  33. public void AddPlayer(string username)
  34. {
  35. Player p = new Player(username);
  36. Players.Add(p);
  37. UpdateGamePlayers(p);
  38. }
  39. public void Reset()
  40. {
  41. Players.Clear();
  42. UpdateGamePlayers(null);
  43. }
  44. public void UpdatePlayer(string username, double pointstotal, double points)
  45. {
  46. foreach(Player p in Players)
  47. {
  48. if(p.Username == username)
  49. {
  50. p.Update(pointstotal, points);
  51. UpdateGamePlayers(p);
  52. return;
  53. }
  54. }
  55. }
  56. //Searching
  57. public async Task<bool> Search()
  58. {
  59. return await SearchGame();
  60. }
  61. private async Task<bool> SearchGame()
  62. {
  63. UpdateGameStatus(GameStatus.SEARCHING);
  64. await App.Network.SearchGame();
  65. return true;
  66. }
  67. //Starting and Stopping
  68. public async Task<bool> Start()
  69. {
  70. return await StartGame();
  71. }
  72. public async Task<bool> Stop()
  73. {
  74. return await StopGame();
  75. }
  76. private async Task<bool> StartGame()
  77. {
  78. //Do stuff
  79. UpdateGameStatus(GameStatus.SEARCHING);
  80. await Task.Delay(TimeSpan.FromSeconds(2));
  81. AddPlayer("Kenneth");
  82. await Task.Delay(TimeSpan.FromSeconds(1));
  83. AddPlayer("Yorick");
  84. UpdateGameStatus(GameStatus.WAITING);
  85. await Task.Delay(TimeSpan.FromSeconds(3));
  86. UpdateGameStatus(GameStatus.STARTED);
  87. return true;
  88. }
  89. private async Task<bool> StopGame()
  90. {
  91. Reset();
  92. //Do stuff
  93. UpdateGameStatus(GameStatus.STOPPED);
  94. return true;
  95. }
  96. }
  97. }