GameHandler.cs 3.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using Windows.UI.Xaml.Media.Imaging;
  7. using YJMPD_UWP.Helpers;
  8. using YJMPD_UWP.Helpers.EventArgs;
  9. using YJMPD_UWP.Model.Object;
  10. using YJMPD_UWP.Views;
  11. namespace YJMPD_UWP.Model
  12. {
  13. public class GameHandler
  14. {
  15. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  16. public event OnStatusUpdateHandler OnStatusUpdate;
  17. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  18. public event OnPlayersUpdateHandler OnPlayersUpdate;
  19. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  20. public GameStatus Status { get; private set; }
  21. public List<Player> Players { get; private set; }
  22. public bool Selected { get; set; }
  23. private void UpdateGameStatus(GameStatus status)
  24. {
  25. Status = status;
  26. if (OnStatusUpdate == null) return;
  27. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  28. }
  29. private void UpdateGamePlayers(Player player)
  30. {
  31. if (OnPlayersUpdate == null) return;
  32. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  33. }
  34. public GameHandler()
  35. {
  36. Players = new List<Player>();
  37. Status = GameStatus.STOPPED;
  38. }
  39. public void AddPlayer(string username)
  40. {
  41. Player p = new Player(username);
  42. Players.Add(p);
  43. UpdateGamePlayers(p);
  44. }
  45. public void RemovePlayer(string username)
  46. {
  47. Players.ForEach(p => {
  48. if(p.Username == username)
  49. {
  50. Players.Remove(p);
  51. UpdateGamePlayers(p);
  52. return;
  53. }
  54. });
  55. }
  56. public void Reset()
  57. {
  58. Players.Clear();
  59. UpdateGamePlayers(null);
  60. }
  61. public void UpdatePlayer(string username, double pointstotal, double points)
  62. {
  63. foreach(Player p in Players)
  64. {
  65. if(p.Username == username)
  66. {
  67. p.Update(pointstotal, points);
  68. UpdateGamePlayers(p);
  69. return;
  70. }
  71. }
  72. }
  73. //Searching
  74. public async Task<bool> Search()
  75. {
  76. UpdateGameStatus(GameStatus.SEARCHING);
  77. return await App.Api.SearchGame();
  78. }
  79. //Starting and Stopping
  80. public async Task<bool> Start()
  81. {
  82. return await StartGame();
  83. }
  84. public async Task<bool> Stop()
  85. {
  86. return await StopGame();
  87. }
  88. private async Task<bool> StartGame()
  89. {
  90. UpdateGameStatus(GameStatus.SEARCHING);
  91. Search();
  92. return true;
  93. }
  94. private async Task<bool> StopGame()
  95. {
  96. Reset();
  97. UpdateGameStatus(GameStatus.STOPPED);
  98. return true;
  99. }
  100. public void BackToGame()
  101. {
  102. switch(Status)
  103. {
  104. default:
  105. case GameStatus.STOPPED:
  106. break;
  107. case GameStatus.SEARCHING:
  108. App.Navigate(typeof(MatchView));
  109. break;
  110. case GameStatus.WAITING:
  111. App.Navigate(typeof(WaitingView));
  112. break;
  113. case GameStatus.STARTED:
  114. if (Selected && App.Photo.Photo == null)
  115. App.Navigate(typeof(PhotoView));
  116. else
  117. App.Navigate(typeof(GameView));
  118. break;
  119. case GameStatus.ENDED:
  120. App.Navigate(typeof(ScoreView));
  121. break;
  122. }
  123. }
  124. }
  125. }