GameHandler.cs 4.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using Windows.UI.Xaml.Media.Imaging;
  7. using YJMPD_UWP.Helpers;
  8. using YJMPD_UWP.Helpers.EventArgs;
  9. using YJMPD_UWP.Model.Object;
  10. using YJMPD_UWP.Views;
  11. namespace YJMPD_UWP.Model
  12. {
  13. public class GameHandler
  14. {
  15. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  16. public event OnStatusUpdateHandler OnStatusUpdate;
  17. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  18. public event OnPlayersUpdateHandler OnPlayersUpdate;
  19. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  20. public GameStatus Status { get; private set; }
  21. public List<Player> Players { get; private set; }
  22. public bool Selected { get; set; }
  23. private void UpdateGameStatus(GameStatus status)
  24. {
  25. Status = status;
  26. if (OnStatusUpdate == null) return;
  27. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  28. }
  29. private void UpdateGamePlayers(Player player)
  30. {
  31. if (OnPlayersUpdate == null) return;
  32. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  33. }
  34. public GameHandler()
  35. {
  36. Players = new List<Player>();
  37. Status = GameStatus.STOPPED;
  38. }
  39. public void AddPlayer(string username)
  40. {
  41. Player p = new Player(username);
  42. Players.Add(p);
  43. UpdateGamePlayers(p);
  44. }
  45. public void MoveToWaiting()
  46. {
  47. UpdateGameStatus(GameStatus.WAITING);
  48. }
  49. public void RemovePlayer(string username)
  50. {
  51. for(int i=Players.Count-1; i>=0; i--)
  52. {
  53. if (Players[i].Username == username)
  54. {
  55. UpdateGamePlayers(Players[i]);
  56. Players.RemoveAt(i);
  57. return;
  58. }
  59. }
  60. }
  61. public void Reset()
  62. {
  63. App.Photo.Reset();
  64. Selected = false;
  65. Players.Clear();
  66. UpdateGamePlayers(null);
  67. App.Navigate(typeof(MatchView));
  68. }
  69. public void UpdatePlayer(string username, double pointstotal, double points)
  70. {
  71. foreach(Player p in Players)
  72. {
  73. if(p.Username == username)
  74. {
  75. p.Update(pointstotal, points);
  76. UpdateGamePlayers(p);
  77. return;
  78. }
  79. }
  80. }
  81. //Starting and Stopping
  82. public async Task<bool> Start()
  83. {
  84. return await StartGame();
  85. }
  86. public async Task<bool> Stop()
  87. {
  88. return await StopGame();
  89. }
  90. private async Task<bool> StartGame()
  91. {
  92. UpdateGameStatus(GameStatus.SEARCHING);
  93. return await App.Api.JoinGame();
  94. }
  95. private async Task<bool> StopGame()
  96. {
  97. App.Api.LeaveGame();
  98. Reset();
  99. UpdateGameStatus(GameStatus.STOPPED);
  100. return true;
  101. }
  102. public void BackToGame()
  103. {
  104. switch(Status)
  105. {
  106. default:
  107. case GameStatus.STOPPED:
  108. break;
  109. case GameStatus.SEARCHING:
  110. App.Navigate(typeof(MatchView));
  111. break;
  112. case GameStatus.WAITING:
  113. if (Selected)
  114. App.Navigate(typeof(PhotoView));
  115. else
  116. App.Navigate(typeof(WaitingView));
  117. break;
  118. case GameStatus.STARTED:
  119. if (Selected && App.Photo.Photo == null)
  120. App.Navigate(typeof(PhotoView));
  121. else
  122. App.Navigate(typeof(GameView));
  123. break;
  124. case GameStatus.ENDED:
  125. App.Navigate(typeof(ScoreView));
  126. break;
  127. }
  128. }
  129. }
  130. }