GameHandler.cs 3.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using YJMPD_UWP.Helpers.EventArgs;
  5. using YJMPD_UWP.Model.Object;
  6. using YJMPD_UWP.Views;
  7. namespace YJMPD_UWP.Model
  8. {
  9. public class GameHandler
  10. {
  11. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  12. public event OnStatusUpdateHandler OnStatusUpdate;
  13. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  14. public event OnPlayersUpdateHandler OnPlayersUpdate;
  15. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  16. public GameStatus Status { get; private set; }
  17. public List<Player> Players { get; private set; }
  18. private void UpdateGameStatus(GameStatus status)
  19. {
  20. Status = status;
  21. if (OnStatusUpdate == null) return;
  22. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  23. }
  24. private void UpdateGamePlayers(Player player)
  25. {
  26. if (OnPlayersUpdate == null) return;
  27. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  28. }
  29. public GameHandler()
  30. {
  31. Players = new List<Player>();
  32. Status = GameStatus.STOPPED;
  33. }
  34. public void AddPlayer(string username)
  35. {
  36. Player p = new Player(username);
  37. Players.Add(p);
  38. UpdateGamePlayers(p);
  39. }
  40. public void Reset()
  41. {
  42. Players.Clear();
  43. UpdateGamePlayers(null);
  44. }
  45. public void UpdatePlayer(string username, double pointstotal, double points)
  46. {
  47. foreach(Player p in Players)
  48. {
  49. if(p.Username == username)
  50. {
  51. p.Update(pointstotal, points);
  52. UpdateGamePlayers(p);
  53. return;
  54. }
  55. }
  56. }
  57. //Searching
  58. public async Task<bool> Search()
  59. {
  60. return await SearchGame();
  61. }
  62. private async Task<bool> SearchGame()
  63. {
  64. UpdateGameStatus(GameStatus.SEARCHING);
  65. await App.Network.SearchGame();
  66. return true;
  67. }
  68. //Starting and Stopping
  69. public async Task<bool> Start()
  70. {
  71. return await StartGame();
  72. }
  73. public async Task<bool> Stop()
  74. {
  75. return await StopGame();
  76. }
  77. private async Task<bool> StartGame()
  78. {
  79. //Do stuff
  80. UpdateGameStatus(GameStatus.SEARCHING);
  81. await Task.Delay(TimeSpan.FromSeconds(2));
  82. AddPlayer("Kenneth");
  83. await Task.Delay(TimeSpan.FromSeconds(1));
  84. AddPlayer("Yorick");
  85. UpdateGameStatus(GameStatus.WAITING);
  86. await Task.Delay(TimeSpan.FromSeconds(3));
  87. UpdateGameStatus(GameStatus.STARTED);
  88. return true;
  89. }
  90. private async Task<bool> StopGame()
  91. {
  92. Reset();
  93. //Do stuff
  94. UpdateGameStatus(GameStatus.STOPPED);
  95. return true;
  96. }
  97. public void BackToGame()
  98. {
  99. switch(Status)
  100. {
  101. default:
  102. case GameStatus.STOPPED:
  103. break;
  104. case GameStatus.SEARCHING:
  105. App.Navigate(typeof(MatchView));
  106. break;
  107. case GameStatus.WAITING:
  108. App.Navigate(typeof(WaitingView));
  109. break;
  110. case GameStatus.STARTED:
  111. App.Navigate(typeof(GameView));
  112. break;
  113. case GameStatus.ENDED:
  114. App.Navigate(typeof(ScoreView));
  115. break;
  116. }
  117. }
  118. }
  119. }