| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- using System;
- using System.Threading.Tasks;
- using Windows.Networking;
- using Windows.Networking.Sockets;
- using Windows.Storage.Streams;
- using YJMPD_UWP.Helpers;
- using YJMPD_UWP.Helpers.EventArgs;
- using Newtonsoft.Json.Linq;
- using Newtonsoft.Json;
- using System.Diagnostics;
- using System.IO;
- using Windows.Foundation;
- namespace YJMPD_UWP.Model
- {
- public class NetworkHandler
- {
- public delegate void OnStatusUpdatedHandler(object sender, NetworkStatusUpdatedEventArgs e);
- public event OnStatusUpdatedHandler OnStatusUpdate;
- public enum NetworkStatus { DISCONNECTED, CONNECTING, CONNECTED }
- public NetworkStatus Status { get; private set; }
- private IAsyncAction BackgroundReader;
- private StreamSocket client;
- private DataWriter dout;
- private StreamReader din;
- private void UpdateNetworkStatus(NetworkStatus status)
- {
- Status = status;
- if (OnStatusUpdate == null) return;
- OnStatusUpdate(this, new NetworkStatusUpdatedEventArgs(status));
- }
- public NetworkHandler()
- {
- Status = NetworkStatus.DISCONNECTED;
- Connect();
- }
- private async Task<string> Read()
- {
- if (Status != NetworkStatus.CONNECTED)
- return "error";
- return await din.ReadLineAsync();
- }
- public async Task<bool> Write(string data)
- {
- if (Status != NetworkStatus.CONNECTED)
- return false;
- dout.WriteString(data + Environment.NewLine);
- await dout.StoreAsync();
- await dout.FlushAsync();
-
- return true;
- }
- //Connecting and Disconnecting
- private async Task<bool> Connect()
- {
- UpdateNetworkStatus(NetworkStatus.CONNECTING);
- client = new StreamSocket();
- StreamSocketControl controller = client.Control;
- controller.KeepAlive = true;
- await client.ConnectAsync(new HostName(Settings.Values["hostname"] as string), Settings.Values["port"] as string);
- din = new StreamReader(client.InputStream.AsStreamForRead());
- dout = new DataWriter(client.OutputStream);
- //din.UnicodeEncoding = UnicodeEncoding.Utf8;
- //din.ByteOrder = ByteOrder.LittleEndian;
- dout.UnicodeEncoding = UnicodeEncoding.Utf8;
- dout.ByteOrder = ByteOrder.LittleEndian;
- UpdateNetworkStatus(NetworkStatus.CONNECTED);
- BackgroundReader = Windows.System.Threading.ThreadPool.RunAsync(async (workItem) =>
- {
- bool running = true;
- while (running)
- {
- Debug.WriteLine("Awaiting incoming data... " + workItem.Status.ToString());
- string data = "";
- try
- {
- data = await Read();
- }
- catch (Exception)
- {
- data = null;
- }
- if (data == null)
- {
- Disconnect();
- running = false;
- }
- else {
- HandleMessage(data);
- }
- }
- });
- return true;
- }
- public async Task<bool> Disconnect()
- {
- Debug.WriteLine("Disconnecting...");
- if (App.Game.Status != GameHandler.GameStatus.STOPPED)
- await App.Game.Stop();
- UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
- if (BackgroundReader != null)
- {
- BackgroundReader.Cancel();
- BackgroundReader = null;
- }
- din.Dispose();
- dout.Dispose();
- client.Dispose();
- Debug.WriteLine("Disconnected...");
- return true;
- }
- public void HandleMessage(string data)
- {
- JObject o = JObject.Parse(data);
- App.Api.HandleMessage(o);
-
- }
- }
- }
|