GameHandler.cs 557 B

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  1. using YJMPD_UWP.Helpers.EventArgs;
  2. namespace YJMPD_UWP.Model
  3. {
  4. public class GameHandler
  5. {
  6. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  7. public event OnStatusUpdateHandler OnStatusUpdate;
  8. public enum GameStatus { STOPPED, SEARCHING, WAITING, ENDED, STARTING, STARTED }
  9. private void UpdateGameStatus(GameStatus status)
  10. {
  11. if (OnStatusUpdate == null) return;
  12. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  13. }
  14. }
  15. }