GameHandler.cs 3.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using Windows.UI.Xaml.Media.Imaging;
  7. using YJMPD_UWP.Helpers;
  8. using YJMPD_UWP.Helpers.EventArgs;
  9. using YJMPD_UWP.Model.Object;
  10. using YJMPD_UWP.Views;
  11. namespace YJMPD_UWP.Model
  12. {
  13. public class GameHandler
  14. {
  15. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  16. public event OnStatusUpdateHandler OnStatusUpdate;
  17. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  18. public event OnPlayersUpdateHandler OnPlayersUpdate;
  19. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  20. public GameStatus Status { get; private set; }
  21. public List<Player> Players { get; private set; }
  22. public bool Selected { get; set; }
  23. private void UpdateGameStatus(GameStatus status)
  24. {
  25. Status = status;
  26. if (OnStatusUpdate == null) return;
  27. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  28. }
  29. private void UpdateGamePlayers(Player player)
  30. {
  31. if (OnPlayersUpdate == null) return;
  32. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  33. }
  34. public GameHandler()
  35. {
  36. Players = new List<Player>();
  37. Status = GameStatus.STOPPED;
  38. }
  39. public void AddPlayer(string username)
  40. {
  41. Player p = new Player(username);
  42. Players.Add(p);
  43. UpdateGamePlayers(p);
  44. }
  45. public void RemovePlayer(string username)
  46. {
  47. for(int i=Players.Count-1; i>=0; i--)
  48. {
  49. if (Players[i].Username == username)
  50. {
  51. UpdateGamePlayers(Players[i]);
  52. Players.RemoveAt(i);
  53. return;
  54. }
  55. }
  56. }
  57. public void Reset()
  58. {
  59. Players.Clear();
  60. UpdateGamePlayers(null);
  61. }
  62. public void UpdatePlayer(string username, double pointstotal, double points)
  63. {
  64. foreach(Player p in Players)
  65. {
  66. if(p.Username == username)
  67. {
  68. p.Update(pointstotal, points);
  69. UpdateGamePlayers(p);
  70. return;
  71. }
  72. }
  73. }
  74. //Starting and Stopping
  75. public async Task<bool> Start()
  76. {
  77. return await StartGame();
  78. }
  79. public async Task<bool> Stop()
  80. {
  81. return await StopGame();
  82. }
  83. private async Task<bool> StartGame()
  84. {
  85. UpdateGameStatus(GameStatus.SEARCHING);
  86. return await App.Api.JoinGame();
  87. }
  88. private async Task<bool> StopGame()
  89. {
  90. App.Api.LeaveGame();
  91. Reset();
  92. UpdateGameStatus(GameStatus.STOPPED);
  93. return true;
  94. }
  95. public void BackToGame()
  96. {
  97. switch(Status)
  98. {
  99. default:
  100. case GameStatus.STOPPED:
  101. break;
  102. case GameStatus.SEARCHING:
  103. App.Navigate(typeof(MatchView));
  104. break;
  105. case GameStatus.WAITING:
  106. App.Navigate(typeof(WaitingView));
  107. break;
  108. case GameStatus.STARTED:
  109. if (Selected && App.Photo.Photo == null)
  110. App.Navigate(typeof(PhotoView));
  111. else
  112. App.Navigate(typeof(GameView));
  113. break;
  114. case GameStatus.ENDED:
  115. App.Navigate(typeof(ScoreView));
  116. break;
  117. }
  118. }
  119. }
  120. }