NetworkHandler.cs 3.3 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using Windows.Networking;
  4. using Windows.Networking.Sockets;
  5. using Windows.Storage.Streams;
  6. using YJMPD_UWP.Helpers;
  7. using YJMPD_UWP.Helpers.EventArgs;
  8. using Newtonsoft.Json.Linq;
  9. using Newtonsoft.Json;
  10. using System.Diagnostics;
  11. using System.IO;
  12. using Windows.Foundation;
  13. namespace YJMPD_UWP.Model
  14. {
  15. public class NetworkHandler
  16. {
  17. public delegate void OnStatusUpdatedHandler(object sender, NetworkStatusUpdatedEventArgs e);
  18. public event OnStatusUpdatedHandler OnStatusUpdate;
  19. public enum NetworkStatus { DISCONNECTED, CONNECTING, CONNECTED }
  20. public NetworkStatus Status { get; private set; }
  21. private IAsyncAction BackgroundReader;
  22. private StreamSocket client;
  23. private DataWriter dout;
  24. private StreamReader din;
  25. private void UpdateNetworkStatus(NetworkStatus status)
  26. {
  27. Status = status;
  28. if (OnStatusUpdate == null) return;
  29. OnStatusUpdate(this, new NetworkStatusUpdatedEventArgs(status));
  30. }
  31. public NetworkHandler()
  32. {
  33. Status = NetworkStatus.DISCONNECTED;
  34. Connect();
  35. }
  36. private async Task<string> Read()
  37. {
  38. return await din.ReadLineAsync();
  39. }
  40. public async Task<bool> Write(string data)
  41. {
  42. dout.WriteString(data + Environment.NewLine);
  43. await dout.StoreAsync();
  44. await dout.FlushAsync();
  45. return true;
  46. }
  47. //Connecting and Disconnecting
  48. private async Task<bool> Connect()
  49. {
  50. UpdateNetworkStatus(NetworkStatus.CONNECTING);
  51. client = new StreamSocket();
  52. StreamSocketControl controller = client.Control;
  53. controller.KeepAlive = true;
  54. await client.ConnectAsync(new HostName(Settings.Values["hostname"] as string), Settings.Values["port"] as string);
  55. din = new StreamReader(client.InputStream.AsStreamForRead());
  56. dout = new DataWriter(client.OutputStream);
  57. //din.UnicodeEncoding = UnicodeEncoding.Utf8;
  58. //din.ByteOrder = ByteOrder.LittleEndian;
  59. dout.UnicodeEncoding = UnicodeEncoding.Utf8;
  60. dout.ByteOrder = ByteOrder.LittleEndian;
  61. UpdateNetworkStatus(NetworkStatus.CONNECTED);
  62. BackgroundReader = Windows.System.Threading.ThreadPool.RunAsync(async (workItem) =>
  63. {
  64. while (true)
  65. {
  66. Debug.WriteLine("Awaiting incoming data...");
  67. string data = await App.Network.Read();
  68. App.Network.HandleMessage(data);
  69. await Task.Delay(TimeSpan.FromMilliseconds(50));
  70. }
  71. });
  72. return true;
  73. }
  74. private async Task<bool> Disconnect()
  75. {
  76. UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
  77. if (BackgroundReader != null)
  78. BackgroundReader.Cancel();
  79. din.Dispose();
  80. dout.Dispose();
  81. client.Dispose();
  82. return true;
  83. }
  84. public void HandleMessage(string data)
  85. {
  86. Debug.WriteLine(data);
  87. JObject o = JObject.Parse(data);
  88. App.Api.HandleMessage(o);
  89. }
  90. }
  91. }