GameHandler.cs 3.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using Windows.UI.Xaml.Media.Imaging;
  7. using YJMPD_UWP.Helpers;
  8. using YJMPD_UWP.Helpers.EventArgs;
  9. using YJMPD_UWP.Model.Object;
  10. using YJMPD_UWP.Views;
  11. namespace YJMPD_UWP.Model
  12. {
  13. public class GameHandler
  14. {
  15. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  16. public event OnStatusUpdateHandler OnStatusUpdate;
  17. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  18. public event OnPlayersUpdateHandler OnPlayersUpdate;
  19. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  20. public GameStatus Status { get; private set; }
  21. public List<Player> Players { get; private set; }
  22. public bool Selected { get; set; }
  23. private void UpdateGameStatus(GameStatus status)
  24. {
  25. Status = status;
  26. if (OnStatusUpdate == null) return;
  27. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  28. }
  29. private void UpdateGamePlayers(Player player)
  30. {
  31. if (OnPlayersUpdate == null) return;
  32. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  33. }
  34. public GameHandler()
  35. {
  36. Players = new List<Player>();
  37. Status = GameStatus.STOPPED;
  38. }
  39. public void AddPlayer(string username)
  40. {
  41. Player p = new Player(username);
  42. Players.Add(p);
  43. UpdateGamePlayers(p);
  44. }
  45. public void Reset()
  46. {
  47. Players.Clear();
  48. UpdateGamePlayers(null);
  49. }
  50. public void UpdatePlayer(string username, double pointstotal, double points)
  51. {
  52. foreach(Player p in Players)
  53. {
  54. if(p.Username == username)
  55. {
  56. p.Update(pointstotal, points);
  57. UpdateGamePlayers(p);
  58. return;
  59. }
  60. }
  61. }
  62. //Searching
  63. public async Task<bool> Search()
  64. {
  65. UpdateGameStatus(GameStatus.SEARCHING);
  66. return await App.Api.SearchGame();
  67. }
  68. //Starting and Stopping
  69. public async Task<bool> Start()
  70. {
  71. return await StartGame();
  72. }
  73. public async Task<bool> Stop()
  74. {
  75. return await StopGame();
  76. }
  77. private async Task<bool> StartGame()
  78. {
  79. UpdateGameStatus(GameStatus.SEARCHING);
  80. Search();
  81. return true;
  82. }
  83. private async Task<bool> StopGame()
  84. {
  85. Reset();
  86. UpdateGameStatus(GameStatus.STOPPED);
  87. return true;
  88. }
  89. public void BackToGame()
  90. {
  91. switch(Status)
  92. {
  93. default:
  94. case GameStatus.STOPPED:
  95. break;
  96. case GameStatus.SEARCHING:
  97. App.Navigate(typeof(MatchView));
  98. break;
  99. case GameStatus.WAITING:
  100. App.Navigate(typeof(WaitingView));
  101. break;
  102. case GameStatus.STARTED:
  103. if (Selected && App.Photo.Photo == null)
  104. App.Navigate(typeof(PhotoView));
  105. else
  106. App.Navigate(typeof(GameView));
  107. break;
  108. case GameStatus.ENDED:
  109. App.Navigate(typeof(ScoreView));
  110. break;
  111. }
  112. }
  113. }
  114. }