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- using System;
- using System.Threading.Tasks;
- using Windows.Networking;
- using Windows.Networking.Sockets;
- using Windows.Storage.Streams;
- using YJMPD_UWP.Helpers;
- using YJMPD_UWP.Helpers.EventArgs;
- using Newtonsoft.Json.Linq;
- using Newtonsoft.Json;
- using System.Diagnostics;
- using System.IO;
- using Windows.Foundation;
- namespace YJMPD_UWP.Model
- {
- public class NetworkHandler
- {
- public delegate void OnStatusUpdatedHandler(object sender, NetworkStatusUpdatedEventArgs e);
- public event OnStatusUpdatedHandler OnStatusUpdate;
- public enum NetworkStatus { DISCONNECTED, CONNECTING, CONNECTED }
- public NetworkStatus Status { get; private set; }
- private IAsyncAction BackgroundReader;
- private StreamSocket client;
- private DataWriter dout;
- private StreamReader din;
- private void UpdateNetworkStatus(NetworkStatus status)
- {
- Status = status;
- if (OnStatusUpdate == null) return;
- OnStatusUpdate(this, new NetworkStatusUpdatedEventArgs(status));
- }
- public NetworkHandler()
- {
- Status = NetworkStatus.DISCONNECTED;
- Connect();
- }
- private async Task<string> Read()
- {
- return await din.ReadLineAsync();
- }
- public async Task<bool> Write(string data)
- {
- dout.WriteString(data + Environment.NewLine);
- await dout.StoreAsync();
- await dout.FlushAsync();
-
- return true;
- }
- //Connecting and Disconnecting
- private async Task<bool> Connect()
- {
- UpdateNetworkStatus(NetworkStatus.CONNECTING);
- client = new StreamSocket();
- StreamSocketControl controller = client.Control;
- controller.KeepAlive = true;
- await client.ConnectAsync(new HostName(Settings.Values["hostname"] as string), Settings.Values["port"] as string);
- din = new StreamReader(client.InputStream.AsStreamForRead());
- dout = new DataWriter(client.OutputStream);
- //din.UnicodeEncoding = UnicodeEncoding.Utf8;
- //din.ByteOrder = ByteOrder.LittleEndian;
- dout.UnicodeEncoding = UnicodeEncoding.Utf8;
- dout.ByteOrder = ByteOrder.LittleEndian;
- UpdateNetworkStatus(NetworkStatus.CONNECTED);
- BackgroundReader = Windows.System.Threading.ThreadPool.RunAsync(async (workItem) =>
- {
- while (workItem.Status != AsyncStatus.Canceled)
- {
- Debug.WriteLine("Awaiting incoming data...");
- string data = await App.Network.Read();
- App.Network.HandleMessage(data);
- await Task.Delay(TimeSpan.FromMilliseconds(50));
- }
- });
- return true;
- }
- private async Task<bool> Disconnect()
- {
- UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
- if (BackgroundReader != null)
- BackgroundReader.Cancel();
- din.Dispose();
- dout.Dispose();
- client.Dispose();
- return true;
- }
- public void HandleMessage(string data)
- {
- JObject o = JObject.Parse(data);
- App.Api.HandleMessage(o);
-
- }
- }
- }
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