GameHandler.cs 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Threading.Tasks;
  5. using Windows.Foundation;
  6. using Windows.UI.Xaml.Media.Imaging;
  7. using YJMPD_UWP.Helpers;
  8. using YJMPD_UWP.Helpers.EventArgs;
  9. using YJMPD_UWP.Model.Object;
  10. using YJMPD_UWP.Views;
  11. namespace YJMPD_UWP.Model
  12. {
  13. public class GameHandler
  14. {
  15. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  16. public event OnStatusUpdateHandler OnStatusUpdate;
  17. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  18. public event OnPlayersUpdateHandler OnPlayersUpdate;
  19. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  20. public GameStatus Status { get; private set; }
  21. public List<Player> Players { get; private set; }
  22. public bool Selected { get; set; }
  23. private void UpdateGameStatus(GameStatus status)
  24. {
  25. Status = status;
  26. if (OnStatusUpdate == null) return;
  27. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  28. }
  29. private void UpdateGamePlayers(Player player)
  30. {
  31. if (OnPlayersUpdate == null) return;
  32. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  33. }
  34. public GameHandler()
  35. {
  36. Players = new List<Player>();
  37. Status = GameStatus.STOPPED;
  38. }
  39. public void AddPlayer(string username)
  40. {
  41. Player p = new Player(username);
  42. Players.Add(p);
  43. UpdateGamePlayers(p);
  44. }
  45. public void MoveToWaiting()
  46. {
  47. UpdateGameStatus(GameStatus.WAITING);
  48. }
  49. public void RemovePlayer(string username)
  50. {
  51. for(int i=Players.Count-1; i>=0; i--)
  52. {
  53. if (Players[i].Username == username)
  54. {
  55. UpdateGamePlayers(Players[i]);
  56. Players.RemoveAt(i);
  57. return;
  58. }
  59. }
  60. }
  61. public void Reset()
  62. {
  63. App.Photo.Reset();
  64. Selected = false;
  65. Players.Clear();
  66. UpdateGamePlayers(null);
  67. }
  68. public void UpdatePlayer(string username, double pointstotal, double points)
  69. {
  70. foreach(Player p in Players)
  71. {
  72. if(p.Username == username)
  73. {
  74. p.Update(pointstotal, points);
  75. UpdateGamePlayers(p);
  76. return;
  77. }
  78. }
  79. }
  80. //Starting and Stopping
  81. public async Task<bool> Start()
  82. {
  83. return await StartGame();
  84. }
  85. public async Task<bool> Stop()
  86. {
  87. return await StopGame();
  88. }
  89. private async Task<bool> StartGame()
  90. {
  91. UpdateGameStatus(GameStatus.SEARCHING);
  92. return await App.Api.JoinGame();
  93. }
  94. private async Task<bool> StopGame()
  95. {
  96. App.Api.LeaveGame();
  97. Reset();
  98. UpdateGameStatus(GameStatus.STOPPED);
  99. return true;
  100. }
  101. public void BackToGame()
  102. {
  103. switch(Status)
  104. {
  105. default:
  106. case GameStatus.STOPPED:
  107. break;
  108. case GameStatus.SEARCHING:
  109. App.Navigate(typeof(MatchView));
  110. break;
  111. case GameStatus.WAITING:
  112. if (Selected)
  113. App.Navigate(typeof(PhotoView));
  114. else
  115. App.Navigate(typeof(WaitingView));
  116. break;
  117. case GameStatus.STARTED:
  118. if (Selected && App.Photo.Photo == null)
  119. App.Navigate(typeof(PhotoView));
  120. else
  121. App.Navigate(typeof(GameView));
  122. break;
  123. case GameStatus.ENDED:
  124. App.Navigate(typeof(ScoreView));
  125. break;
  126. }
  127. }
  128. }
  129. }