GameHandler.cs 5.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using System.Threading.Tasks;
  6. using Windows.Devices.Geolocation.Geofencing;
  7. using Windows.Foundation;
  8. using Windows.Services.Maps;
  9. using Windows.UI.Xaml.Media.Imaging;
  10. using YJMPD_UWP.Helpers;
  11. using YJMPD_UWP.Helpers.EventArgs;
  12. using YJMPD_UWP.Model.Object;
  13. using YJMPD_UWP.Views;
  14. namespace YJMPD_UWP.Model
  15. {
  16. public class GameHandler
  17. {
  18. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  19. public event OnStatusUpdateHandler OnStatusUpdate;
  20. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  21. public event OnPlayersUpdateHandler OnPlayersUpdate;
  22. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  23. public GameStatus Status { get; private set; }
  24. public List<Player> Players { get; private set; }
  25. public bool Selected { get; private set; }
  26. private void UpdateGameStatus(GameStatus status)
  27. {
  28. Status = status;
  29. if (Status == GameStatus.STARTED)
  30. App.Geo.KeepHistory();
  31. else
  32. App.Geo.ClearHistory();
  33. if (OnStatusUpdate == null) return;
  34. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  35. }
  36. private void UpdateGamePlayers(Player player)
  37. {
  38. if (OnPlayersUpdate == null) return;
  39. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  40. }
  41. public GameHandler()
  42. {
  43. Players = new List<Player>();
  44. Status = GameStatus.STOPPED;
  45. App.Photo.OnStatusUpdate += Photo_OnStatusUpdate;
  46. }
  47. private void Photo_OnStatusUpdate(object sender, PhotoStatusUpdatedEventArgs e)
  48. {
  49. switch(e.Status)
  50. {
  51. case PhotoHandler.PhotoStatus.UPLOADING:
  52. App.Navigate(typeof(WaitingView), "Uploading...");
  53. break;
  54. case PhotoHandler.PhotoStatus.DONE:
  55. if(Selected)
  56. App.Api.SendPhoto(App.Photo.Photo);
  57. break;
  58. }
  59. }
  60. public void AddPlayer(string username)
  61. {
  62. Player p = new Player(username);
  63. Players.Add(p);
  64. UpdateGamePlayers(p);
  65. }
  66. public void SetSelected(bool b)
  67. {
  68. if (b)
  69. {
  70. Selected = true;
  71. Settings.Statistics.Selected += 1;
  72. }
  73. else
  74. Selected = false;
  75. }
  76. public void MoveToWaiting()
  77. {
  78. UpdateGameStatus(GameStatus.WAITING);
  79. }
  80. public void MoveToStarted()
  81. {
  82. App.Navigate(typeof(GameView));
  83. UpdateGameStatus(GameStatus.STARTED);
  84. }
  85. public void RemovePlayer(string username)
  86. {
  87. for(int i=Players.Count-1; i>=0; i--)
  88. {
  89. if (Players[i].Username == username)
  90. {
  91. UpdateGamePlayers(Players[i]);
  92. Players.RemoveAt(i);
  93. return;
  94. }
  95. }
  96. }
  97. public void Reset()
  98. {
  99. App.Photo.Reset();
  100. Selected = false;
  101. Players.Clear();
  102. GeofenceMonitor.Current.Geofences.Clear();
  103. UpdateGamePlayers(null);
  104. App.Navigate(typeof(MatchView));
  105. }
  106. public void UpdatePlayer(string username, double pointstotal, double points)
  107. {
  108. foreach(Player p in Players)
  109. {
  110. if(p.Username == username)
  111. {
  112. p.Update(pointstotal, points);
  113. UpdateGamePlayers(p);
  114. return;
  115. }
  116. }
  117. }
  118. //Ending
  119. public async Task<bool> End()
  120. {
  121. CalculateDistanceWalked();
  122. Settings.Statistics.Matches += 1;
  123. UpdateGameStatus(GameStatus.ENDED);
  124. return true;
  125. }
  126. public async void CalculateDistanceWalked()
  127. {
  128. MapRoute r = await Util.FindWalkingRoute(App.Geo.History.Select(p => p.Coordinate.Point).ToList());
  129. Settings.Statistics.Distance += r.LengthInMeters;
  130. }
  131. //Starting and Stopping
  132. public async Task<bool> Start()
  133. {
  134. return await StartGame();
  135. }
  136. public async Task<bool> Stop()
  137. {
  138. return await StopGame();
  139. }
  140. private async Task<bool> StartGame()
  141. {
  142. UpdateGameStatus(GameStatus.SEARCHING);
  143. return await App.Api.JoinGame();
  144. }
  145. private async Task<bool> StopGame()
  146. {
  147. App.Api.LeaveGame();
  148. Reset();
  149. UpdateGameStatus(GameStatus.STOPPED);
  150. return true;
  151. }
  152. public void BackToGame()
  153. {
  154. switch(Status)
  155. {
  156. default:
  157. case GameStatus.STOPPED:
  158. break;
  159. case GameStatus.SEARCHING:
  160. App.Navigate(typeof(MatchView));
  161. break;
  162. case GameStatus.WAITING:
  163. if (Selected)
  164. App.Navigate(typeof(PhotoView));
  165. else
  166. App.Navigate(typeof(WaitingView));
  167. break;
  168. case GameStatus.STARTED:
  169. App.Navigate(typeof(GameView));
  170. break;
  171. case GameStatus.ENDED:
  172. App.Navigate(typeof(ScoreView));
  173. break;
  174. }
  175. }
  176. }
  177. }