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@@ -60,11 +60,11 @@ void parseAlarmJson(char* content){
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}else if (jsoneq(content, &token[i], "port") == 0) {
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port = getIntegerToken(content, &token[i + 1]);
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}else if (jsoneq(content, &token[i], "ip") == 0) {
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- getStringToken(content, &token[i + 1], ip);
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+ getStringToken(content, &token[i + 1], ip, 24);
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}else if (jsoneq(content, &token[i], "url") == 0) {
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- getStringToken(content, &token[i + 1], url);
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+ getStringToken(content, &token[i + 1], url, 24);
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}else if (jsoneq(content, &token[i], "name") == 0) {
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- getStringToken(content, &token[i + 1], name);
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+ getStringToken(content, &token[i + 1], name, 16);
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}else if (jsoneq(content, &token[i], "st") == 0) {
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st = getIntegerToken(content, &token[i + 1]);
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i+=2;
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@@ -112,7 +112,7 @@ void parseTwitch(char* content)
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return;
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}
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int r;
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- int i = 1;
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+ int i;
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jsmn_parser p;
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jsmntok_t token[20]; /* We expect no more than 20 tokens */
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@@ -128,25 +128,30 @@ void parseTwitch(char* content)
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char name[20];
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char title[30];
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char game[20];
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+ memset(name, 0, 20);
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+ memset(title, 0, 30);
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+ memset(game, 0, 20);
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- for(i; i < r; i++)
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+ for(i = 1; i < r; i++)
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{
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- if(jsoneq(content, &token[i], "Name"))
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+ if(jsoneq(content, &token[i], "Name") == 0)
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{
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- getStringToken(content, &token[i+1], name);
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- printf("%s", name);
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+ getStringToken(content, &token[i+1], name, 20);
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i++;
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}
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- else if(jsoneq(content, &token[i], "Title"))
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+ else if(jsoneq(content, &token[i], "Title") == 0)
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{
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- getStringToken(content, &token[i+1], title);
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+ getStringToken(content, &token[i+1], title, 30);
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i++;
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}
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- else if(jsoneq(content, &token[i], "Game"))
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+ else if(jsoneq(content, &token[i], "Game") == 0)
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{
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- getStringToken(content, &token[i+1], game);
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+ getStringToken(content, &token[i+1], game, 20);
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i++;
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}
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}
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+
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+ printf("%s - %s - %s", name, title, game);
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+
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displayTwitch(name, title, game);
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}
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