luaconf.h 23 KB

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  1. /*
  2. ** $Id: luaconf.h 4116 2012-04-12 22:35:23Z olereinhardt $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. #include <lua/luanut.h>
  11. /*
  12. ** ==================================================================
  13. ** Search for "@@" to find all configurable definitions.
  14. ** ===================================================================
  15. */
  16. /*
  17. @@ LUA_ANSI controls the use of non-ansi features.
  18. ** CHANGE it (define it) if you want Lua to avoid the use of any
  19. ** non-ansi feature or library.
  20. */
  21. #if defined(__STRICT_ANSI__)
  22. #define LUA_ANSI
  23. #endif
  24. #if !defined(LUA_ANSI) && defined(_WIN32)
  25. #define LUA_WIN
  26. #endif
  27. #if defined(LUA_USE_LINUX)
  28. #define LUA_USE_POSIX
  29. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  30. #define LUA_USE_READLINE /* needs some extra libraries */
  31. #endif
  32. #if defined(LUA_USE_MACOSX)
  33. #define LUA_USE_POSIX
  34. #define LUA_DL_DYLD /* does not need extra library */
  35. #endif
  36. /*
  37. @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
  38. @* Interfaces Extension (XSI).
  39. ** CHANGE it (define it) if your system is XSI compatible.
  40. */
  41. #if defined(LUA_USE_POSIX)
  42. #define LUA_USE_MKSTEMP
  43. #define LUA_USE_ISATTY
  44. #define LUA_USE_POPEN
  45. #define LUA_USE_ULONGJMP
  46. #endif
  47. /*
  48. @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
  49. @* Lua check to set its paths.
  50. @@ LUA_INIT is the name of the environment variable that Lua
  51. @* checks for initialization code.
  52. ** CHANGE them if you want different names.
  53. */
  54. #define LUA_PATH "LUA_PATH"
  55. #define LUA_CPATH "LUA_CPATH"
  56. #define LUA_INIT "LUA_INIT"
  57. /*
  58. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  59. @* Lua libraries.
  60. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  61. @* C libraries.
  62. ** CHANGE them if your machine has a non-conventional directory
  63. ** hierarchy or if you want to install your libraries in
  64. ** non-conventional directories.
  65. */
  66. #if defined(_WIN32)
  67. /*
  68. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  69. ** path of the directory of the executable file of the current process.
  70. */
  71. #define LUA_LDIR "!\\lua\\"
  72. #define LUA_CDIR "!\\"
  73. #define LUA_PATH_DEFAULT \
  74. ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  75. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
  76. #define LUA_CPATH_DEFAULT \
  77. ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
  78. #else
  79. #define LUA_ROOT "/usr/local/"
  80. #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
  81. #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
  82. #define LUA_PATH_DEFAULT \
  83. "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  84. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
  85. #define LUA_CPATH_DEFAULT \
  86. "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
  87. #endif
  88. /*
  89. @@ LUA_DIRSEP is the directory separator (for submodules).
  90. ** CHANGE it if your machine does not use "/" as the directory separator
  91. ** and is not Windows. (On Windows Lua automatically uses "\".)
  92. */
  93. #if defined(_WIN32)
  94. #define LUA_DIRSEP "\\"
  95. #else
  96. #define LUA_DIRSEP "/"
  97. #endif
  98. /*
  99. @@ LUA_PATHSEP is the character that separates templates in a path.
  100. @@ LUA_PATH_MARK is the string that marks the substitution points in a
  101. @* template.
  102. @@ LUA_EXECDIR in a Windows path is replaced by the executable's
  103. @* directory.
  104. @@ LUA_IGMARK is a mark to ignore all before it when bulding the
  105. @* luaopen_ function name.
  106. ** CHANGE them if for some reason your system cannot use those
  107. ** characters. (E.g., if one of those characters is a common character
  108. ** in file/directory names.) Probably you do not need to change them.
  109. */
  110. #define LUA_PATHSEP ";"
  111. #define LUA_PATH_MARK "?"
  112. #define LUA_EXECDIR "!"
  113. #define LUA_IGMARK "-"
  114. /*
  115. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  116. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  117. ** machines, ptrdiff_t gives a good choice between int or long.)
  118. */
  119. #define LUA_INTEGER ptrdiff_t
  120. /*
  121. @@ LUA_API is a mark for all core API functions.
  122. @@ LUALIB_API is a mark for all standard library functions.
  123. ** CHANGE them if you need to define those functions in some special way.
  124. ** For instance, if you want to create one Windows DLL with the core and
  125. ** the libraries, you may want to use the following definition (define
  126. ** LUA_BUILD_AS_DLL to get it).
  127. */
  128. #if defined(LUA_BUILD_AS_DLL)
  129. #if defined(LUA_CORE) || defined(LUA_LIB)
  130. #define LUA_API __declspec(dllexport)
  131. #else
  132. #define LUA_API __declspec(dllimport)
  133. #endif
  134. #else
  135. #define LUA_API extern
  136. #endif
  137. /* more often than not the libs go together with the core */
  138. #define LUALIB_API LUA_API
  139. /*
  140. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  141. @* exported to outside modules.
  142. @@ LUAI_DATA is a mark for all extern (const) variables that are not to
  143. @* be exported to outside modules.
  144. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  145. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  146. ** when Lua is compiled as a shared library.
  147. */
  148. #if defined(luaall_c)
  149. #define LUAI_FUNC static
  150. #define LUAI_DATA /* empty */
  151. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  152. defined(__ELF__)
  153. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  154. #define LUAI_DATA LUAI_FUNC
  155. #else
  156. #define LUAI_FUNC extern
  157. #define LUAI_DATA extern
  158. #endif
  159. /*
  160. @@ LUA_QL describes how error messages quote program elements.
  161. ** CHANGE it if you want a different appearance.
  162. */
  163. #define LUA_QL(x) "'" x "'"
  164. #define LUA_QS LUA_QL("%s")
  165. /*
  166. @@ LUA_IDSIZE gives the maximum size for the description of the source
  167. @* of a function in debug information.
  168. ** CHANGE it if you want a different size.
  169. */
  170. #define LUA_IDSIZE 60
  171. /*
  172. ** {==================================================================
  173. ** Stand-alone configuration
  174. ** ===================================================================
  175. */
  176. #if defined(lua_c) || defined(luaall_c)
  177. /*
  178. @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
  179. @* is, whether we're running lua interactively).
  180. ** CHANGE it if you have a better definition for non-POSIX/non-Windows
  181. ** systems.
  182. */
  183. #if defined(LUA_USE_ISATTY)
  184. #include <unistd.h>
  185. #define lua_stdin_is_tty() isatty(0)
  186. #elif defined(LUA_WIN)
  187. #include <io.h>
  188. #include <stdio.h>
  189. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  190. #else
  191. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  192. #endif
  193. /*
  194. @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
  195. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
  196. ** CHANGE them if you want different prompts. (You can also change the
  197. ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
  198. */
  199. #define LUA_PROMPT "> "
  200. #define LUA_PROMPT2 ">> "
  201. /*
  202. @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
  203. ** CHANGE it if your stand-alone interpreter has a different name and
  204. ** your system is not able to detect that name automatically.
  205. */
  206. #define LUA_PROGNAME "lua"
  207. /*
  208. @@ LUA_MAXINPUT is the maximum length for an input line in the
  209. @* stand-alone interpreter.
  210. ** CHANGE it if you need longer lines.
  211. */
  212. #define LUA_MAXINPUT 512
  213. /*
  214. @@ lua_readline defines how to show a prompt and then read a line from
  215. @* the standard input.
  216. @@ lua_saveline defines how to "save" a read line in a "history".
  217. @@ lua_freeline defines how to free a line read by lua_readline.
  218. ** CHANGE them if you want to improve this functionality (e.g., by using
  219. ** GNU readline and history facilities).
  220. */
  221. #if defined(LUA_USE_READLINE)
  222. #include <stdio.h>
  223. #include <readline/readline.h>
  224. #include <readline/history.h>
  225. #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
  226. #define lua_saveline(L,idx) \
  227. if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
  228. add_history(lua_tostring(L, idx)); /* add it to history */
  229. #define lua_freeline(L,b) ((void)L, free(b))
  230. #else
  231. #define lua_readline(L,b,p) \
  232. ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
  233. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  234. #define lua_saveline(L,idx) { (void)L; (void)idx; }
  235. #define lua_freeline(L,b) { (void)L; (void)b; }
  236. #endif
  237. #endif
  238. /* }================================================================== */
  239. /*
  240. @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
  241. @* as a percentage.
  242. ** CHANGE it if you want the GC to run faster or slower (higher values
  243. ** mean larger pauses which mean slower collection.) You can also change
  244. ** this value dynamically.
  245. */
  246. #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
  247. /*
  248. @@ LUAI_GCMUL defines the default speed of garbage collection relative to
  249. @* memory allocation as a percentage.
  250. ** CHANGE it if you want to change the granularity of the garbage
  251. ** collection. (Higher values mean coarser collections. 0 represents
  252. ** infinity, where each step performs a full collection.) You can also
  253. ** change this value dynamically.
  254. */
  255. #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
  256. /*
  257. @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
  258. ** CHANGE it (define it) if you want exact compatibility with the
  259. ** behavior of setn/getn in Lua 5.0.
  260. */
  261. #undef LUA_COMPAT_GETN
  262. /*
  263. @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
  264. ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
  265. ** function (the function is still available as 'package.loadlib').
  266. */
  267. #undef LUA_COMPAT_LOADLIB
  268. /*
  269. @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
  270. ** CHANGE it to undefined as soon as your programs use only '...' to
  271. ** access vararg parameters (instead of the old 'arg' table).
  272. */
  273. #define LUA_COMPAT_VARARG
  274. /*
  275. @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
  276. ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
  277. ** the new '%' operator instead of 'math.mod'.
  278. */
  279. #define LUA_COMPAT_MOD
  280. /*
  281. @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
  282. @* facility.
  283. ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
  284. ** off the advisory error when nesting [[...]].
  285. */
  286. #define LUA_COMPAT_LSTR 1
  287. /*
  288. @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
  289. ** CHANGE it to undefined as soon as you rename 'string.gfind' to
  290. ** 'string.gmatch'.
  291. */
  292. #define LUA_COMPAT_GFIND
  293. /*
  294. @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
  295. @* behavior.
  296. ** CHANGE it to undefined as soon as you replace to 'luaL_register'
  297. ** your uses of 'luaL_openlib'
  298. */
  299. #define LUA_COMPAT_OPENLIB
  300. /*
  301. @@ luai_apicheck is the assert macro used by the Lua-C API.
  302. ** CHANGE luai_apicheck if you want Lua to perform some checks in the
  303. ** parameters it gets from API calls. This may slow down the interpreter
  304. ** a bit, but may be quite useful when debugging C code that interfaces
  305. ** with Lua. A useful redefinition is to use assert.h.
  306. */
  307. #if defined(LUA_USE_APICHECK)
  308. #include <assert.h>
  309. #define luai_apicheck(L,o) { (void)L; assert(o); }
  310. #else
  311. #define luai_apicheck(L,o) { (void)L; }
  312. #endif
  313. /*
  314. @@ LUAI_BITSINT defines the number of bits in an int.
  315. ** CHANGE here if Lua cannot automatically detect the number of bits of
  316. ** your machine. Probably you do not need to change this.
  317. */
  318. /* avoid overflows in comparison */
  319. #if INT_MAX-20 < 32760
  320. #define LUAI_BITSINT 16
  321. #elif INT_MAX > 2147483640L
  322. /* int has at least 32 bits */
  323. #define LUAI_BITSINT 32
  324. #else
  325. #error "you must define LUA_BITSINT with number of bits in an integer"
  326. #endif
  327. /*
  328. @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
  329. @@ LUAI_INT32 is an signed integer with at least 32 bits.
  330. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  331. @* memory used by Lua.
  332. @@ LUAI_MEM is a signed integer big enough to count the total memory
  333. @* used by Lua.
  334. ** CHANGE here if for some weird reason the default definitions are not
  335. ** good enough for your machine. (The definitions in the 'else'
  336. ** part always works, but may waste space on machines with 64-bit
  337. ** longs.) Probably you do not need to change this.
  338. */
  339. #if LUAI_BITSINT >= 32
  340. #define LUAI_UINT32 unsigned int
  341. #define LUAI_INT32 int
  342. #define LUAI_MAXINT32 INT_MAX
  343. #define LUAI_UMEM size_t
  344. #define LUAI_MEM ptrdiff_t
  345. #else
  346. /* 16-bit ints */
  347. #define LUAI_UINT32 unsigned long
  348. #define LUAI_INT32 long
  349. #define LUAI_MAXINT32 LONG_MAX
  350. #define LUAI_UMEM unsigned long
  351. #define LUAI_MEM long
  352. #endif
  353. /*
  354. @@ LUAI_MAXCALLS limits the number of nested calls.
  355. ** CHANGE it if you need really deep recursive calls. This limit is
  356. ** arbitrary; its only purpose is to stop infinite recursion before
  357. ** exhausting memory.
  358. */
  359. #define LUAI_MAXCALLS 20000
  360. /*
  361. @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
  362. @* can use.
  363. ** CHANGE it if you need lots of (Lua) stack space for your C
  364. ** functions. This limit is arbitrary; its only purpose is to stop C
  365. ** functions to consume unlimited stack space. (must be smaller than
  366. ** -LUA_REGISTRYINDEX)
  367. */
  368. #define LUAI_MAXCSTACK 8000
  369. /*
  370. ** {==================================================================
  371. ** CHANGE (to smaller values) the following definitions if your system
  372. ** has a small C stack. (Or you may want to change them to larger
  373. ** values if your system has a large C stack and these limits are
  374. ** too rigid for you.) Some of these constants control the size of
  375. ** stack-allocated arrays used by the compiler or the interpreter, while
  376. ** others limit the maximum number of recursive calls that the compiler
  377. ** or the interpreter can perform. Values too large may cause a C stack
  378. ** overflow for some forms of deep constructs.
  379. ** ===================================================================
  380. */
  381. /*
  382. @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
  383. @* syntactical nested non-terminals in a program.
  384. */
  385. #define LUAI_MAXCCALLS 200
  386. /*
  387. @@ LUAI_MAXVARS is the maximum number of local variables per function
  388. @* (must be smaller than 250).
  389. */
  390. #define LUAI_MAXVARS 200
  391. /*
  392. @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
  393. @* (must be smaller than 250).
  394. */
  395. #define LUAI_MAXUPVALUES 60
  396. /*
  397. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  398. */
  399. #define LUAL_BUFFERSIZE 1024
  400. /* }================================================================== */
  401. /*
  402. ** {==================================================================
  403. @@ LUA_NUMBER is the type of numbers in Lua.
  404. ** CHANGE the following definitions only if you want to build Lua
  405. ** with a number type different from double. You may also need to
  406. ** change lua_number2int & lua_number2integer.
  407. ** ===================================================================
  408. */
  409. #define LUA_NUMBER_DOUBLE
  410. #define LUA_NUMBER double
  411. /*
  412. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  413. @* over a number.
  414. */
  415. #define LUAI_UACNUMBER double
  416. /*
  417. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  418. @@ LUA_NUMBER_FMT is the format for writing numbers.
  419. @@ lua_number2str converts a number to a string.
  420. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  421. @@ lua_str2number converts a string to a number.
  422. */
  423. #define LUA_NUMBER_SCAN "%lf"
  424. #define LUA_NUMBER_FMT "%.14g"
  425. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  426. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  427. #define lua_str2number(s,p) strtod((s), (p))
  428. /*
  429. @@ The luai_num* macros define the primitive operations over numbers.
  430. */
  431. #if defined(LUA_CORE)
  432. #include <math.h>
  433. #define luai_numadd(a,b) ((a)+(b))
  434. #define luai_numsub(a,b) ((a)-(b))
  435. #define luai_nummul(a,b) ((a)*(b))
  436. #define luai_numdiv(a,b) ((a)/(b))
  437. #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
  438. #define luai_numpow(a,b) (pow(a,b))
  439. #define luai_numunm(a) (-(a))
  440. #define luai_numeq(a,b) ((a)==(b))
  441. #define luai_numlt(a,b) ((a)<(b))
  442. #define luai_numle(a,b) ((a)<=(b))
  443. #define luai_numisnan(a) (!luai_numeq((a), (a)))
  444. #endif
  445. /*
  446. @@ lua_number2int is a macro to convert lua_Number to int.
  447. @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
  448. ** CHANGE them if you know a faster way to convert a lua_Number to
  449. ** int (with any rounding method and without throwing errors) in your
  450. ** system. In Pentium machines, a naive typecast from double to int
  451. ** in C is extremely slow, so any alternative is worth trying.
  452. */
  453. /* On a Pentium, resort to a trick */
  454. #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
  455. (defined(__i386) || defined (_M_IX86) || defined(__i386__))
  456. /* On a Microsoft compiler, use assembler */
  457. #if defined(_MSC_VER)
  458. #define lua_number2int(i,d) __asm fld d __asm fistp i
  459. #define lua_number2integer(i,n) lua_number2int(i, n)
  460. /* the next trick should work on any Pentium, but sometimes clashes
  461. with a DirectX idiosyncrasy */
  462. #else
  463. union luai_Cast { double l_d; long l_l; };
  464. #define lua_number2int(i,d) \
  465. { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
  466. #define lua_number2integer(i,n) lua_number2int(i, n)
  467. #endif
  468. /* this option always works, but may be slow */
  469. #else
  470. #define lua_number2int(i,d) ((i)=(int)(d))
  471. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  472. #endif
  473. /* }================================================================== */
  474. /*
  475. @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
  476. ** CHANGE it if your system requires alignments larger than double. (For
  477. ** instance, if your system supports long doubles and they must be
  478. ** aligned in 16-byte boundaries, then you should add long double in the
  479. ** union.) Probably you do not need to change this.
  480. */
  481. #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
  482. /*
  483. @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
  484. ** CHANGE them if you prefer to use longjmp/setjmp even with C++
  485. ** or if want/don't to use _longjmp/_setjmp instead of regular
  486. ** longjmp/setjmp. By default, Lua handles errors with exceptions when
  487. ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
  488. ** and with longjmp/setjmp otherwise.
  489. */
  490. #if defined(__cplusplus)
  491. /* C++ exceptions */
  492. #define LUAI_THROW(L,c) throw(c)
  493. #define LUAI_TRY(L,c,a) try { a } catch(...) \
  494. { if ((c)->status == 0) (c)->status = -1; }
  495. #define luai_jmpbuf int /* dummy variable */
  496. #elif defined(LUA_USE_ULONGJMP)
  497. /* in Unix, try _longjmp/_setjmp (more efficient) */
  498. #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
  499. #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
  500. #define luai_jmpbuf jmp_buf
  501. #else
  502. /* default handling with long jumps */
  503. #define LUAI_THROW(L,c) longjmp((c)->b, 1)
  504. #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
  505. #define luai_jmpbuf jmp_buf
  506. #endif
  507. /*
  508. @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
  509. @* can do during pattern-matching.
  510. ** CHANGE it if you need more captures. This limit is arbitrary.
  511. */
  512. #define LUA_MAXCAPTURES 32
  513. /*
  514. @@ lua_tmpnam is the function that the OS library uses to create a
  515. @* temporary name.
  516. @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
  517. ** CHANGE them if you have an alternative to tmpnam (which is considered
  518. ** insecure) or if you want the original tmpnam anyway. By default, Lua
  519. ** uses tmpnam except when POSIX is available, where it uses mkstemp.
  520. */
  521. #if defined(loslib_c) || defined(luaall_c)
  522. #if defined(LUA_USE_MKSTEMP)
  523. #include <unistd.h>
  524. #define LUA_TMPNAMBUFSIZE 32
  525. #define lua_tmpnam(b,e) { \
  526. strcpy(b, "/tmp/lua_XXXXXX"); \
  527. e = mkstemp(b); \
  528. if (e != -1) close(e); \
  529. e = (e == -1); }
  530. #else
  531. #define LUA_TMPNAMBUFSIZE L_tmpnam
  532. #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
  533. #endif
  534. #endif
  535. /*
  536. @@ lua_popen spawns a new process connected to the current one through
  537. @* the file streams.
  538. ** CHANGE it if you have a way to implement it in your system.
  539. */
  540. #if defined(LUA_USE_POPEN)
  541. #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
  542. #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
  543. #elif defined(LUA_WIN)
  544. #define lua_popen(L,c,m) ((void)L, _popen(c,m))
  545. #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
  546. #else
  547. #define lua_popen(L,c,m) ((void)((void)c, m), \
  548. luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
  549. #define lua_pclose(L,file) ((void)((void)L, file), 0)
  550. #endif
  551. /*
  552. @@ LUA_DL_* define which dynamic-library system Lua should use.
  553. ** CHANGE here if Lua has problems choosing the appropriate
  554. ** dynamic-library system for your platform (either Windows' DLL, Mac's
  555. ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
  556. ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
  557. ** it. To use dlopen you also need to adapt the src/Makefile (probably
  558. ** adding -ldl to the linker options), so Lua does not select it
  559. ** automatically. (When you change the makefile to add -ldl, you must
  560. ** also add -DLUA_USE_DLOPEN.)
  561. ** If you do not want any kind of dynamic library, undefine all these
  562. ** options.
  563. ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
  564. */
  565. #if defined(LUA_USE_DLOPEN)
  566. #define LUA_DL_DLOPEN
  567. #endif
  568. #if defined(LUA_WIN)
  569. #define LUA_DL_DLL
  570. #endif
  571. /*
  572. @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
  573. @* (the data goes just *before* the lua_State pointer).
  574. ** CHANGE (define) this if you really need that. This value must be
  575. ** a multiple of the maximum alignment required for your machine.
  576. */
  577. #define LUAI_EXTRASPACE 0
  578. /*
  579. @@ luai_userstate* allow user-specific actions on threads.
  580. ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
  581. ** extra when a thread is created/deleted/resumed/yielded.
  582. */
  583. #define luai_userstateopen(L) ((void)L)
  584. #define luai_userstateclose(L) ((void)L)
  585. #define luai_userstatethread(L,L1) ((void)L)
  586. #define luai_userstatefree(L) ((void)L)
  587. #define luai_userstateresume(L,n) ((void)L)
  588. #define luai_userstateyield(L,n) ((void)L)
  589. /*
  590. @@ LUA_INTFRMLEN is the length modifier for integer conversions
  591. @* in 'string.format'.
  592. @@ LUA_INTFRM_T is the integer type correspoding to the previous length
  593. @* modifier.
  594. ** CHANGE them if your system supports long long or does not support long.
  595. */
  596. #if defined(LUA_USELONGLONG)
  597. #define LUA_INTFRMLEN "ll"
  598. #define LUA_INTFRM_T long long
  599. #else
  600. #define LUA_INTFRMLEN "l"
  601. #define LUA_INTFRM_T long
  602. #endif
  603. /* =================================================================== */
  604. /*
  605. ** Local configuration. You can use this space to add your redefinitions
  606. ** without modifying the main part of the file.
  607. */
  608. /* patch starts here */
  609. #ifdef LUA_NUMBER_INT
  610. #undef LUA_NUMBER_DOUBLE
  611. #undef LUA_NUMBER
  612. #define LUA_NUMBER long
  613. #undef LUAI_UACNUMBER
  614. #define LUAI_UACNUMBER int
  615. #undef LUA_NUMBER_SCAN
  616. #undef LUA_NUMBER_FMT
  617. #undef LUAI_MAXNUMBER2STR
  618. #undef lua_str2number
  619. #define LUA_NUMBER_SCAN "%ld"
  620. #define LUA_NUMBER_FMT "%ld"
  621. #define LUAI_MAXNUMBER2STR 12 /* 10 digits, sign, point, and \0 */
  622. #define lua_str2number(s,p) strtol((s), (p), 10)
  623. #undef luai_nummod
  624. #undef luai_numpow
  625. #define luai_nummod(a,b) ((a) % (b))
  626. #define luai_numpow(a,b) (int)(pow((double)a,(double)b) + 0.5)
  627. #undef lua_number2int
  628. #undef lua_number2integer
  629. #define lua_number2int(i,d) ((i)=(int)(d))
  630. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  631. #endif /*LUA_NUMBER_INT*/
  632. /* patch ends here */
  633. #define LUA_MAX_ROTABLE_NAME 16
  634. /* NUTLUA_OPTIMIZE_MEMORY:
  635. 0 - no optimizations
  636. 1 - optimize while maitaining full compatibility with the test suite
  637. 2 - aggresive optimizations (breaks compatibility with some tests)
  638. */
  639. #ifndef NUTLUA_OPTIMIZE_MEMORY
  640. #define NUTLUA_OPTIMIZE_MEMORY 0
  641. #endif
  642. #if NUTLUA_OPTIMIZE_MEMORY == 2 && LUA_USE_POPEN
  643. #error "Pipes not supported in aggresive optimization mode (NUTLUA_OPTIMIZE_MEMORY=2)"
  644. #endif
  645. #endif