#pragma once class WorldHandler; class Player; #include "Vector.h" class KeyboardState { public: bool keys[256]; bool special[256]; bool control, shift, alt; KeyboardState(); }; class CrystalPoint { public: void init(); void draw(); void update(); WorldHandler* worldhandler; Player* player; static int width, height; KeyboardState keyboardState; KeyboardState prevKeyboardState; Vec2f mouseOffset; Vec2f mousePosition; float lastFrameTime; };