#pragma once #include "Vector.h" class Model; class Player { private: static Player* instance; void levelUp(); public: Player(); ~Player(); void setCamera(); void setPosition(float angle, float fac, bool height); static Player* getInstance(void); static void init(void); Vec3f position; Vec2f rotation; Model* leftWeapon; Model* rightWeapon; float health, maxHp; float xp, maxXp; int level; int crystals; float speed; void HpUp(int); void HpDown(int); void XpUp(int); };