#pragma once class WorldHandler; class SoundSystem; class Player; class Cursor; class Menu; #include "Vector.h" #include "SoundSystem.h" #include "ControllerHandler.h" class KeyboardState { public: bool keys[256]; bool special[256]; bool control, shift, alt; KeyboardState(); }; class CrystalPoint { public: void init(); void draw(); void update(); WorldHandler* worldhandler; Player* player; ControllerHandler controller; Cursor* cursor; Menu* menu; static int width, height; KeyboardState keyboardState; KeyboardState prevKeyboardState; Vec2f mouseOffset; Vec2f mousePosition; float lastFrameTime; static SoundSystem& GetSoundSystem() { return sound_system; } bool menuIsBuild; private: static SoundSystem sound_system; void buildMenu(); };