#include "Weapon.h" Weapon::Weapon(const string &filename) { weaponModel = new Model(filename); } Weapon::Weapon() { } Weapon::~Weapon() { } void Weapon::draw_weapon(void) { if (weaponModel != nullptr) { glScalef(scale,scale,scale); glRotatef(135, 1, 0, 0); weaponModel->draw(); } }