#include "CrystalJohan.h" #include #include "World.h" void CrystalJohan::init() { world = new World(); lastFrameTime = 0; glClearColor(0.7, 0.7, 1.0, 1.0); glEnable(GL_DEPTH_TEST); } void CrystalJohan::draw() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(70, width / (float)height, 0.1f, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); world->draw(); } void CrystalJohan::update() { float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f; float deltaTime = frameTime - lastFrameTime; lastFrameTime = frameTime; // if(keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT]) if (keyboardState.keys[27]) exit(0); world->player.rotation.y += mouseOffset.x/10.0f; world->player.rotation.x += mouseOffset.y/10.0f; if (world->player.rotation.x > 90) world->player.rotation.x = 90; if (world->player.rotation.x < -90) world->player.rotation.x = -90; mouseOffset = Vec2f(0, 0); prevKeyboardState = keyboardState; glutPostRedisplay(); } KeyboardState::KeyboardState() { memset(keys, 0, sizeof(keys)); memset(special, 0, sizeof(special)); }