#include "Player.h" Player::Player() { right = new Weapon("models/weapons/ZwaardMetTextures/TextureZwaard.obj"); left = new Weapon("models/weapons/ZwaardMetTextures/TextureZwaard.obj"); } Player::~Player() { delete right; delete left; } void Player::Display(void) { if (right != nullptr) { glPushMatrix(); glTranslatef(2.5f,0,-4.5f); right->draw_weapon(); glPopMatrix(); } if (left != nullptr) { glPushMatrix(); glTranslatef(-0.5f,0,-4.5f); left->draw_weapon(); glPopMatrix(); } glRotatef(eyes.rotX, 1, 0, 0); glRotatef(eyes.rotY, 0, 1, 0); glTranslatef(eyes.posX, eyes.posY, eyes.posZ); }